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authorvoid_17 <heroerror3@gmail.com>2026-03-02 17:37:16 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 17:37:16 +0700
commit119bff351450ea16ffda550b6e0f67379b29f708 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.World/InventoryMenu.cpp
parent8a2a62ea1d47364f802cf9aae97668bc4a7007b5 (diff)
Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
Diffstat (limited to 'Minecraft.World/InventoryMenu.cpp')
-rw-r--r--Minecraft.World/InventoryMenu.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/Minecraft.World/InventoryMenu.cpp b/Minecraft.World/InventoryMenu.cpp
index 32370af9..979243c1 100644
--- a/Minecraft.World/InventoryMenu.cpp
+++ b/Minecraft.World/InventoryMenu.cpp
@@ -20,16 +20,16 @@ const int InventoryMenu::INV_SLOT_END = InventoryMenu::INV_SLOT_START + 9 * 3;
const int InventoryMenu::USE_ROW_SLOT_START = InventoryMenu::INV_SLOT_END;
const int InventoryMenu::USE_ROW_SLOT_END = InventoryMenu::USE_ROW_SLOT_START + 9;
-InventoryMenu::InventoryMenu(std::shared_ptr<Inventory> inventory, bool active, Player *player) : AbstractContainerMenu()
+InventoryMenu::InventoryMenu(shared_ptr<Inventory> inventory, bool active, Player *player) : AbstractContainerMenu()
{
owner = player;
_init( inventory, active );
}
-void InventoryMenu::_init(std::shared_ptr<Inventory> inventory, bool active)
+void InventoryMenu::_init(shared_ptr<Inventory> inventory, bool active)
{
- craftSlots = std::shared_ptr<CraftingContainer>( new CraftingContainer(this, 2, 2) );
- resultSlots = std::shared_ptr<ResultContainer>( new ResultContainer() );
+ craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(this, 2, 2) );
+ resultSlots = shared_ptr<ResultContainer>( new ResultContainer() );
this->active = active;
addSlot(new ResultSlot( inventory->player, craftSlots, resultSlots, 0, 144, 36));
@@ -64,19 +64,19 @@ void InventoryMenu::_init(std::shared_ptr<Inventory> inventory, bool active)
slotsChanged(); // 4J removed craftSlots parameter, see comment below
}
-void InventoryMenu::slotsChanged() // 4J used to take a std::shared_ptr<Container> but wasn't using it, so removed to simplify things
+void InventoryMenu::slotsChanged() // 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
{
MemSect(23);
resultSlots->setItem(0, Recipes::getInstance()->getItemFor(craftSlots, owner->level) );
MemSect(0);
}
-void InventoryMenu::removed(std::shared_ptr<Player> player)
+void InventoryMenu::removed(shared_ptr<Player> player)
{
AbstractContainerMenu::removed(player);
for (int i = 0; i < 4; i++)
{
- std::shared_ptr<ItemInstance> item = craftSlots->removeItemNoUpdate(i);
+ shared_ptr<ItemInstance> item = craftSlots->removeItemNoUpdate(i);
if (item != NULL)
{
player->drop(item);
@@ -86,16 +86,16 @@ void InventoryMenu::removed(std::shared_ptr<Player> player)
resultSlots->setItem(0, nullptr);
}
-bool InventoryMenu::stillValid(std::shared_ptr<Player> player)
+bool InventoryMenu::stillValid(shared_ptr<Player> player)
{
return true;
}
-std::shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(std::shared_ptr<Player> player, int slotIndex)
+shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
- std::shared_ptr<ItemInstance> clicked = nullptr;
+ shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = slots->at(slotIndex);
-
+
Slot *HelmetSlot = slots->at(ARMOR_SLOT_START);
Slot *ChestplateSlot = slots->at(ARMOR_SLOT_START+1);
Slot *LeggingsSlot = slots->at(ARMOR_SLOT_START+2);
@@ -104,7 +104,7 @@ std::shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(std::shared_ptr<Play
if (slot != NULL && slot->hasItem())
{
- std::shared_ptr<ItemInstance> stack = slot->getItem();
+ shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
if (slotIndex == RESULT_SLOT)
@@ -119,28 +119,28 @@ std::shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(std::shared_ptr<Play
else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
{
// 4J-PB - added for quick equip
- if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Helmet && (!HelmetSlot->hasItem() ) )
+ if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Helmet && (!HelmetSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, ARMOR_SLOT_START, ARMOR_SLOT_START+1, false))
{
return nullptr;
}
}
- else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Chestplate && (!ChestplateSlot->hasItem() ) )
+ else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Chestplate && (!ChestplateSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, ARMOR_SLOT_START+1, ARMOR_SLOT_START+2, false))
{
return nullptr;
}
}
- else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Leggings && (!LeggingsSlot->hasItem() ) )
+ else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Leggings && (!LeggingsSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, ARMOR_SLOT_START+2, ARMOR_SLOT_START+3, false))
{
return nullptr;
}
}
- else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Boots && (!BootsSlot->hasItem() ) )
+ else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Boots && (!BootsSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, ARMOR_SLOT_START+3, ARMOR_SLOT_START+4, false))
{
@@ -157,28 +157,28 @@ std::shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(std::shared_ptr<Play
{
//ArmorRecipes::_eArmorType eArmourType=ArmorRecipes::GetArmorType(stack->id);
- if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Helmet && (!HelmetSlot->hasItem() ) )
+ if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Helmet && (!HelmetSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, ARMOR_SLOT_START, ARMOR_SLOT_START+1, false))
{
return nullptr;
}
}
- else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Chestplate && (!ChestplateSlot->hasItem() ) )
+ else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Chestplate && (!ChestplateSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, ARMOR_SLOT_START+1, ARMOR_SLOT_START+2, false))
{
return nullptr;
}
}
- else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Leggings && (!LeggingsSlot->hasItem() ) )
+ else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Leggings && (!LeggingsSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, ARMOR_SLOT_START+2, ARMOR_SLOT_START+3, false))
{
return nullptr;
}
}
- else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Boots && (!BootsSlot->hasItem() ) )
+ else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Boots && (!BootsSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, ARMOR_SLOT_START+3, ARMOR_SLOT_START+4, false))
{
@@ -220,15 +220,15 @@ std::shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(std::shared_ptr<Play
return clicked;
}
-bool InventoryMenu::mayCombine(Slot *slot, std::shared_ptr<ItemInstance> item)
+bool InventoryMenu::mayCombine(Slot *slot, shared_ptr<ItemInstance> item)
{
return slot->mayCombine(item);
}
// 4J-JEV: Added for achievement 'Iron Man'.
-std::shared_ptr<ItemInstance> InventoryMenu::clicked(int slotIndex, int buttonNum, int clickType, std::shared_ptr<Player> player)
+shared_ptr<ItemInstance> InventoryMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player)
{
- std::shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player);
+ shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player);
#ifdef _EXTENDED_ACHIEVEMENTS
static int ironItems[4] = {Item::helmet_iron_Id,Item::chestplate_iron_Id,Item::leggings_iron_Id,Item::boots_iron_Id};