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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/Inventory.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/Inventory.h')
-rw-r--r--Minecraft.World/Inventory.h44
1 files changed, 8 insertions, 36 deletions
diff --git a/Minecraft.World/Inventory.h b/Minecraft.World/Inventory.h
index 9d1aa7e0..5c49e904 100644
--- a/Minecraft.World/Inventory.h
+++ b/Minecraft.World/Inventory.h
@@ -37,7 +37,6 @@ public:
shared_ptr<ItemInstance> getSelected();
// 4J-PB - Added for the in-game tooltips
bool IsHeldItem();
-
static int getSelectionSize();
private:
@@ -45,16 +44,12 @@ private:
int getSlot(int tileId, int data);
int getSlotWithRemainingSpace(shared_ptr<ItemInstance> item);
-
+
public:
int getFreeSlot();
-
void grabTexture(int id, int data, bool checkData, bool mayReplace);
-
void swapPaint(int wheel);
-
- void clearInventory();
-
+ int clearInventory(int id, int data);
void replaceSlot(Item *item, int data);
private:
@@ -62,56 +57,37 @@ private:
public:
void tick();
-
bool removeResource(int type);
// 4J-PB added to get the right resource from the inventory for removal
bool removeResource(int type,int iAuxVal);
void removeResources(shared_ptr<ItemInstance> item); // 4J Added for trading
-
+
// 4J-Stu added to the get the item that would be affected by the removeResource functions
shared_ptr<ItemInstance> getResourceItem(int type);
shared_ptr<ItemInstance> getResourceItem(int type,int iAuxVal);
bool hasResource(int type);
-
void swapSlots(int from, int to);
-
bool add(shared_ptr<ItemInstance> item);
-
shared_ptr<ItemInstance> removeItem(unsigned int slot, int count);
virtual shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
-
void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
-
float getDestroySpeed(Tile *tile);
-
ListTag<CompoundTag> *save(ListTag<CompoundTag> *listTag);
-
void load(ListTag<CompoundTag> *inventoryList);
-
unsigned int getContainerSize();
-
shared_ptr<ItemInstance> getItem(unsigned int slot);
-
- int getName();
-
+ wstring getName();
+ wstring getCustomName();
+ bool hasCustomName();
int getMaxStackSize();
-
- int getAttackDamage(shared_ptr<Entity> entity);
-
bool canDestroy(Tile *tile);
-
shared_ptr<ItemInstance> getArmor(int layer);
-
int getArmorValue();
-
- void hurtArmor(int dmg);
-
+ void hurtArmor(float dmg);
void dropAll();
-
void setChanged();
-
bool isSame(shared_ptr<Inventory> copy);
private:
@@ -119,17 +95,13 @@ private:
public:
shared_ptr<Inventory> copy();
-
void setCarried(shared_ptr<ItemInstance> carried);
-
shared_ptr<ItemInstance> getCarried();
-
bool stillValid(shared_ptr<Player> player);
-
bool contains(shared_ptr<ItemInstance> itemInstance);
-
virtual void startOpen();
virtual void stopOpen();
+ bool canPlaceItem(int slot, shared_ptr<ItemInstance> item);
void replaceWith(shared_ptr<Inventory> other);
int countMatches(shared_ptr<ItemInstance> itemInstance); // 4J Added