diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/HouseFeature.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/HouseFeature.cpp')
| -rw-r--r-- | Minecraft.World/HouseFeature.cpp | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/Minecraft.World/HouseFeature.cpp b/Minecraft.World/HouseFeature.cpp new file mode 100644 index 00000000..f8c5d173 --- /dev/null +++ b/Minecraft.World/HouseFeature.cpp @@ -0,0 +1,193 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.h" +#include "HouseFeature.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.entity.monster.h" +#include "net.minecraft.world.item.h" + +bool HouseFeature::place(Level *level, Random *random, int x, int y, int z) +{ + while (y > 0 && !level->getMaterial(x, y - 1, z)->blocksMotion()) + y--; + + int w = random->nextInt(7) + 7; + int h = 4 + random->nextInt(3) / 2; + int d = random->nextInt(7) + 7; + + int x0 = x - w / 2; + int y0 = y; + int z0 = z - d / 2; + + int doorSide = random->nextInt(4); + if (doorSide < 2) d += 2; + else w += 2; + + for (int xx = x0; xx < x0 + w; xx++) + { + for (int zz = z0; zz < z0 + d; zz++) + { + Material *m = level->getMaterial(xx, y - 1, zz); + if (!m->blocksMotion() || m == Material::ice) return false; + + bool ok = false; + if (doorSide == 0 && xx < x0 + 2) ok = true; + if (doorSide == 1 && xx > x0 + w - 1 - 2) ok = true; + if (doorSide == 2 && zz < z0 + 2) ok = true; + if (doorSide == 3 && zz > z0 + d - 1 - 2) ok = true; + int t = level->getTile(xx, y, zz); + if (ok) + { + if (t != 0) return false; + } + else + { + if (t == Tile::stoneBrick_Id || t == Tile::mossStone_Id) return false; + } + + } + } + + if (doorSide == 0) + { + x0++; + w--; + } + else if (doorSide == 1) + { + w--; + } + else if (doorSide == 2) + { + z0++; + d--; + } + else if (doorSide == 3) + { + d--; + } + + int xx0 = x0; + int xx1 = x0 + w - 1; + int zz0 = z0; + int zz1 = z0 + d - 1; + if (doorSide >= 2) + { + xx0++; + xx1--; + } + else + { + zz0++; + zz1--; + } + for (int xx = x0; xx < x0 + w; xx++) + { + for (int zz = z0; zz < z0 + d; zz++) + { + int ho = h; + + int d1 = zz - z0; + int d2 = (z0 + d - 1) - zz; + if (doorSide < 2) + { + d1 = xx - x0; + d2 = (x0 + w - 1) - xx; + } + + if (d2 < d1) d1 = d2; + h += d1; + for (int yy = y0 - 1; yy < y0 + h; yy++) + { + int material = -1; + if (yy == y0 + h - 1) + { + material = Tile::wood_Id; + } + else if (xx >= xx0 && xx <= xx1 && zz >= zz0 && zz <= zz1) + { + material = 0; + if (yy == y0 - 1 || yy == y0 + h - 1 || xx == xx0 || zz == zz0 || xx == xx1 || zz == zz1) + { + if (yy <= y0 + random->nextInt(3)) material = Tile::mossStone_Id; + else material = Tile::stoneBrick_Id; + } + } + + if (material >= 0) + { + level->setTileNoUpdate(xx, yy, zz, material); + } + } + h = ho; + } + } + { + int xx = x0 + random->nextInt(w - 4) + 2; + int zz = z0 + random->nextInt(d - 4) + 2; + if (doorSide == 0) xx = x0; + if (doorSide == 1) xx = x0 + w - 1; + if (doorSide == 2) zz = z0; + if (doorSide == 3) zz = z0 + d - 1; + level->setTileNoUpdate(xx, y0, zz, 0); + level->setTileNoUpdate(xx, y0 + 1, zz, 0); + + int dir = 0; + if (doorSide == 0) dir = 0; + if (doorSide == 2) dir = 1; + if (doorSide == 1) dir = 2; + if (doorSide == 3) dir = 3; + + DoorItem::place(level, xx, y0, zz, dir, Tile::door_wood); + } + + for (int i = 0; i < (w * 2 + d * 2) * 3; i++) + { + int xx = x0 + random->nextInt(w - 4) + 2; + int zz = z0 + random->nextInt(d - 4) + 2; + int side = random->nextInt(4); + + if (side == 0) xx = xx0; + if (side == 1) xx = xx1; + if (side == 2) zz = zz0; + if (side == 3) zz = zz1; + + if (level->isSolidBlockingTile(xx, y0 + 1, zz)) + { + int count = 0; + if (level->isSolidBlockingTile(xx - 1, y0 + 1, zz) && level->isSolidBlockingTile(xx + 1, y0 + 1, zz)) count++; + if (level->isSolidBlockingTile(xx, y0 + 1, zz - 1) && level->isSolidBlockingTile(xx, y0 + 1, zz + 1)) count++; + if (count == 1) { + level->setTileNoUpdate(xx, y0 + 1, zz, Tile::glass_Id); + } + } + } + + int ww = xx1 - xx0; + int dd = zz1 - zz0; + for (int i = 0; i < (ww * 2 + dd * 2); i++) + { + int xx = xx0 + random->nextInt(ww - 1) + 1; + int zz = zz0 + random->nextInt(dd - 1) + 1; + int yy = y0; + + if (level->getTile(xx, yy + 2, zz) == 0) + { + int count = 0; + if (level->isSolidBlockingTile(xx - 1, yy + 2, zz)) count++; + if (level->isSolidBlockingTile(xx + 1, yy + 2, zz)) count++; + if (level->isSolidBlockingTile(xx, yy + 2, zz - 1)) count++; + if (level->isSolidBlockingTile(xx, yy + 2, zz + 1)) count++; + if (count == 1) + { + level->setTileNoUpdate(xx, y0 + 2, zz, Tile::torch_Id); + } + } + } + + shared_ptr<PigZombie>(pz) = shared_ptr<PigZombie>(new PigZombie(level)); + pz->moveTo(x0 + w / 2.0 + 0.5, y0 + 0.5, z0 + d / 2.0 + 0.5, 0, 0); + level->addEntity(pz); + + return true; + +}
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