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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/HouseFeature.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/HouseFeature.cpp')
-rw-r--r--Minecraft.World/HouseFeature.cpp263
1 files changed, 132 insertions, 131 deletions
diff --git a/Minecraft.World/HouseFeature.cpp b/Minecraft.World/HouseFeature.cpp
index f8c5d173..40b4e770 100644
--- a/Minecraft.World/HouseFeature.cpp
+++ b/Minecraft.World/HouseFeature.cpp
@@ -7,187 +7,188 @@
bool HouseFeature::place(Level *level, Random *random, int x, int y, int z)
{
- while (y > 0 && !level->getMaterial(x, y - 1, z)->blocksMotion())
- y--;
+ while (y > 0 && !level->getMaterial(x, y - 1, z)->blocksMotion())
+ y--;
int w = random->nextInt(7) + 7;
int h = 4 + random->nextInt(3) / 2;
int d = random->nextInt(7) + 7;
- int x0 = x - w / 2;
- int y0 = y;
- int z0 = z - d / 2;
+ int x0 = x - w / 2;
+ int y0 = y;
+ int z0 = z - d / 2;
- int doorSide = random->nextInt(4);
- if (doorSide < 2) d += 2;
- else w += 2;
+ int doorSide = random->nextInt(4);
+ if (doorSide < 2) d += 2;
+ else w += 2;
- for (int xx = x0; xx < x0 + w; xx++)
+ for (int xx = x0; xx < x0 + w; xx++)
{
- for (int zz = z0; zz < z0 + d; zz++)
+ for (int zz = z0; zz < z0 + d; zz++)
{
- Material *m = level->getMaterial(xx, y - 1, zz);
- if (!m->blocksMotion() || m == Material::ice) return false;
-
- bool ok = false;
- if (doorSide == 0 && xx < x0 + 2) ok = true;
- if (doorSide == 1 && xx > x0 + w - 1 - 2) ok = true;
- if (doorSide == 2 && zz < z0 + 2) ok = true;
- if (doorSide == 3 && zz > z0 + d - 1 - 2) ok = true;
- int t = level->getTile(xx, y, zz);
- if (ok)
+ Material *m = level->getMaterial(xx, y - 1, zz);
+ if (!m->blocksMotion() || m == Material::ice) return false;
+
+ bool ok = false;
+ if (doorSide == 0 && xx < x0 + 2) ok = true;
+ if (doorSide == 1 && xx > x0 + w - 1 - 2) ok = true;
+ if (doorSide == 2 && zz < z0 + 2) ok = true;
+ if (doorSide == 3 && zz > z0 + d - 1 - 2) ok = true;
+ int t = level->getTile(xx, y, zz);
+ if (ok)
{
- if (t != 0) return false;
- }
+ if (t != 0) return false;
+ }
else
{
- if (t == Tile::stoneBrick_Id || t == Tile::mossStone_Id) return false;
+ if (t == Tile::cobblestone_Id || t == Tile::mossyCobblestone_Id) return false;
}
- }
- }
+ }
+ }
- if (doorSide == 0)
+ if (doorSide == 0)
{
- x0++;
- w--;
- }
+ x0++;
+ w--;
+ }
else if (doorSide == 1)
{
- w--;
- }
+ w--;
+ }
else if (doorSide == 2)
{
- z0++;
- d--;
- }
+ z0++;
+ d--;
+ }
else if (doorSide == 3)
{
- d--;
- }
-
- int xx0 = x0;
- int xx1 = x0 + w - 1;
- int zz0 = z0;
- int zz1 = z0 + d - 1;
- if (doorSide >= 2)
+ d--;
+ }
+
+ int xx0 = x0;
+ int xx1 = x0 + w - 1;
+ int zz0 = z0;
+ int zz1 = z0 + d - 1;
+ if (doorSide >= 2)
{
xx0++;
xx1--;
- }
+ }
else
{
zz0++;
zz1--;
- }
- for (int xx = x0; xx < x0 + w; xx++)
+ }
+ for (int xx = x0; xx < x0 + w; xx++)
{
- for (int zz = z0; zz < z0 + d; zz++)
+ for (int zz = z0; zz < z0 + d; zz++)
{
- int ho = h;
+ int ho = h;
- int d1 = zz - z0;
- int d2 = (z0 + d - 1) - zz;
- if (doorSide < 2)
+ int d1 = zz - z0;
+ int d2 = (z0 + d - 1) - zz;
+ if (doorSide < 2)
{
- d1 = xx - x0;
- d2 = (x0 + w - 1) - xx;
- }
+ d1 = xx - x0;
+ d2 = (x0 + w - 1) - xx;
+ }
- if (d2 < d1) d1 = d2;
- h += d1;
- for (int yy = y0 - 1; yy < y0 + h; yy++)
+ if (d2 < d1) d1 = d2;
+ h += d1;
+ for (int yy = y0 - 1; yy < y0 + h; yy++)
{
- int material = -1;
- if (yy == y0 + h - 1)
+ int material = -1;
+ if (yy == y0 + h - 1)
{
- material = Tile::wood_Id;
- }
+ material = Tile::wood_Id;
+ }
else if (xx >= xx0 && xx <= xx1 && zz >= zz0 && zz <= zz1)
{
- material = 0;
- if (yy == y0 - 1 || yy == y0 + h - 1 || xx == xx0 || zz == zz0 || xx == xx1 || zz == zz1)
+ material = 0;
+ if (yy == y0 - 1 || yy == y0 + h - 1 || xx == xx0 || zz == zz0 || xx == xx1 || zz == zz1)
{
- if (yy <= y0 + random->nextInt(3)) material = Tile::mossStone_Id;
- else material = Tile::stoneBrick_Id;
- }
- }
+ if (yy <= y0 + random->nextInt(3)) material = Tile::mossyCobblestone_Id;
+ else material = Tile::cobblestone_Id;
+ }
+ }
- if (material >= 0)
+ if (material >= 0)
{
- level->setTileNoUpdate(xx, yy, zz, material);
- }
- }
- h = ho;
- }
- }
- {
- int xx = x0 + random->nextInt(w - 4) + 2;
- int zz = z0 + random->nextInt(d - 4) + 2;
- if (doorSide == 0) xx = x0;
- if (doorSide == 1) xx = x0 + w - 1;
- if (doorSide == 2) zz = z0;
- if (doorSide == 3) zz = z0 + d - 1;
- level->setTileNoUpdate(xx, y0, zz, 0);
- level->setTileNoUpdate(xx, y0 + 1, zz, 0);
-
- int dir = 0;
- if (doorSide == 0) dir = 0;
- if (doorSide == 2) dir = 1;
- if (doorSide == 1) dir = 2;
- if (doorSide == 3) dir = 3;
-
- DoorItem::place(level, xx, y0, zz, dir, Tile::door_wood);
- }
-
- for (int i = 0; i < (w * 2 + d * 2) * 3; i++)
+ level->setTileAndData(xx, yy, zz, material, 0, Tile::UPDATE_CLIENTS);
+ }
+ }
+ h = ho;
+ }
+ }
+ {
+ int xx = x0 + random->nextInt(w - 4) + 2;
+ int zz = z0 + random->nextInt(d - 4) + 2;
+ if (doorSide == 0) xx = x0;
+ if (doorSide == 1) xx = x0 + w - 1;
+ if (doorSide == 2) zz = z0;
+ if (doorSide == 3) zz = z0 + d - 1;
+ level->setTileAndData(xx, y0, zz, 0, 0, Tile::UPDATE_CLIENTS);
+ level->setTileAndData(xx, y0 + 1, zz, 0, 0, Tile::UPDATE_CLIENTS);
+
+ int dir = 0;
+ if (doorSide == 0) dir = 0;
+ if (doorSide == 2) dir = 1;
+ if (doorSide == 1) dir = 2;
+ if (doorSide == 3) dir = 3;
+
+ DoorItem::place(level, xx, y0, zz, dir, Tile::door_wood);
+ }
+
+ for (int i = 0; i < (w * 2 + d * 2) * 3; i++)
{
- int xx = x0 + random->nextInt(w - 4) + 2;
- int zz = z0 + random->nextInt(d - 4) + 2;
- int side = random->nextInt(4);
+ int xx = x0 + random->nextInt(w - 4) + 2;
+ int zz = z0 + random->nextInt(d - 4) + 2;
+ int side = random->nextInt(4);
- if (side == 0) xx = xx0;
- if (side == 1) xx = xx1;
- if (side == 2) zz = zz0;
- if (side == 3) zz = zz1;
+ if (side == 0) xx = xx0;
+ if (side == 1) xx = xx1;
+ if (side == 2) zz = zz0;
+ if (side == 3) zz = zz1;
- if (level->isSolidBlockingTile(xx, y0 + 1, zz))
+ if (level->isSolidBlockingTile(xx, y0 + 1, zz))
{
- int count = 0;
- if (level->isSolidBlockingTile(xx - 1, y0 + 1, zz) && level->isSolidBlockingTile(xx + 1, y0 + 1, zz)) count++;
- if (level->isSolidBlockingTile(xx, y0 + 1, zz - 1) && level->isSolidBlockingTile(xx, y0 + 1, zz + 1)) count++;
- if (count == 1) {
- level->setTileNoUpdate(xx, y0 + 1, zz, Tile::glass_Id);
- }
- }
- }
-
- int ww = xx1 - xx0;
- int dd = zz1 - zz0;
- for (int i = 0; i < (ww * 2 + dd * 2); i++)
+ int count = 0;
+ if (level->isSolidBlockingTile(xx - 1, y0 + 1, zz) && level->isSolidBlockingTile(xx + 1, y0 + 1, zz)) count++;
+ if (level->isSolidBlockingTile(xx, y0 + 1, zz - 1) && level->isSolidBlockingTile(xx, y0 + 1, zz + 1)) count++;
+ if (count == 1)
+ {
+ level->setTileAndData(xx, y0 + 1, zz, Tile::glass_Id, 0, Tile::UPDATE_CLIENTS);
+ }
+ }
+ }
+
+ int ww = xx1 - xx0;
+ int dd = zz1 - zz0;
+ for (int i = 0; i < (ww * 2 + dd * 2); i++)
{
- int xx = xx0 + random->nextInt(ww - 1) + 1;
- int zz = zz0 + random->nextInt(dd - 1) + 1;
- int yy = y0;
+ int xx = xx0 + random->nextInt(ww - 1) + 1;
+ int zz = zz0 + random->nextInt(dd - 1) + 1;
+ int yy = y0;
- if (level->getTile(xx, yy + 2, zz) == 0)
+ if (level->getTile(xx, yy + 2, zz) == 0)
{
- int count = 0;
- if (level->isSolidBlockingTile(xx - 1, yy + 2, zz)) count++;
- if (level->isSolidBlockingTile(xx + 1, yy + 2, zz)) count++;
- if (level->isSolidBlockingTile(xx, yy + 2, zz - 1)) count++;
- if (level->isSolidBlockingTile(xx, yy + 2, zz + 1)) count++;
- if (count == 1)
+ int count = 0;
+ if (level->isSolidBlockingTile(xx - 1, yy + 2, zz)) count++;
+ if (level->isSolidBlockingTile(xx + 1, yy + 2, zz)) count++;
+ if (level->isSolidBlockingTile(xx, yy + 2, zz - 1)) count++;
+ if (level->isSolidBlockingTile(xx, yy + 2, zz + 1)) count++;
+ if (count == 1)
{
- level->setTileNoUpdate(xx, y0 + 2, zz, Tile::torch_Id);
- }
- }
- }
+ level->setTileAndData(xx, y0 + 2, zz, Tile::torch_Id, 0, Tile::UPDATE_CLIENTS);
+ }
+ }
+ }
- shared_ptr<PigZombie>(pz) = shared_ptr<PigZombie>(new PigZombie(level));
- pz->moveTo(x0 + w / 2.0 + 0.5, y0 + 0.5, z0 + d / 2.0 + 0.5, 0, 0);
- level->addEntity(pz);
+ shared_ptr<PigZombie>(pz) = shared_ptr<PigZombie>(new PigZombie(level));
+ pz->moveTo(x0 + w / 2.0 + 0.5, y0 + 0.5, z0 + d / 2.0 + 0.5, 0, 0);
+ level->addEntity(pz);
- return true;
+ return true;
} \ No newline at end of file