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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/HorseInventoryMenu.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/HorseInventoryMenu.h')
-rw-r--r--Minecraft.World/HorseInventoryMenu.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/Minecraft.World/HorseInventoryMenu.h b/Minecraft.World/HorseInventoryMenu.h
new file mode 100644
index 00000000..613c55f9
--- /dev/null
+++ b/Minecraft.World/HorseInventoryMenu.h
@@ -0,0 +1,41 @@
+#pragma once
+
+#include "AbstractContainerMenu.h"
+#include "Slot.h"
+
+class HorseInventoryMenu;
+
+class HorseSaddleSlot : public Slot
+{
+public:
+ HorseSaddleSlot( shared_ptr<Container> horseInventory );
+
+ bool mayPlace(shared_ptr<ItemInstance> item);
+};
+
+class HorseArmorSlot : public Slot
+{
+private:
+ HorseInventoryMenu *m_parent;
+public:
+ HorseArmorSlot( HorseInventoryMenu *parent, shared_ptr<Container> horseInventory );
+
+ bool mayPlace(shared_ptr<ItemInstance> item);
+ bool isActive();
+};
+
+class HorseInventoryMenu : public AbstractContainerMenu
+{
+ friend class HorseArmorSlot;
+private:
+ shared_ptr<Container> horseContainer;
+ shared_ptr<EntityHorse> horse;
+
+public:
+ HorseInventoryMenu(shared_ptr<Container> playerInventory, shared_ptr<Container> horseInventory, shared_ptr<EntityHorse> horse);
+
+ bool stillValid(shared_ptr<Player> player);
+ shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
+ void removed(shared_ptr<Player> player);
+ shared_ptr<Container> getContainer();
+}; \ No newline at end of file