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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/HorseInventoryMenu.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/HorseInventoryMenu.cpp')
-rw-r--r--Minecraft.World/HorseInventoryMenu.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.World/HorseInventoryMenu.cpp b/Minecraft.World/HorseInventoryMenu.cpp
index 467b3545..7dba791f 100644
--- a/Minecraft.World/HorseInventoryMenu.cpp
+++ b/Minecraft.World/HorseInventoryMenu.cpp
@@ -75,7 +75,7 @@ shared_ptr<ItemInstance> HorseInventoryMenu::quickMoveStack(shared_ptr<Player> p
{
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = slots.at(slotIndex);
- if (slot != nullptr && slot->hasItem())
+ if (slot != NULL && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();