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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/HellRandomLevelSource.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/HellRandomLevelSource.h')
-rw-r--r--Minecraft.World/HellRandomLevelSource.h33
1 files changed, 17 insertions, 16 deletions
diff --git a/Minecraft.World/HellRandomLevelSource.h b/Minecraft.World/HellRandomLevelSource.h
index 0587e86a..2a0c3c86 100644
--- a/Minecraft.World/HellRandomLevelSource.h
+++ b/Minecraft.World/HellRandomLevelSource.h
@@ -17,36 +17,36 @@ class HellRandomLevelSource : public ChunkSource
{
public:
static const int CHUNK_HEIGHT = 8;
- static const int CHUNK_WIDTH = 4;
+ static const int CHUNK_WIDTH = 4;
private:
Random *random;
Random *pprandom; // 4J added
PerlinNoise *lperlinNoise1;
- PerlinNoise *lperlinNoise2;
- PerlinNoise *perlinNoise1;
- PerlinNoise *perlinNoise2;
- PerlinNoise *perlinNoise3;
+ PerlinNoise *lperlinNoise2;
+ PerlinNoise *perlinNoise1;
+ PerlinNoise *perlinNoise2;
+ PerlinNoise *perlinNoise3;
public:
PerlinNoise *scaleNoise;
- PerlinNoise *depthNoise;
+ PerlinNoise *depthNoise;
private:
Level *level;
public:
- HellRandomLevelSource(Level *level, __int64 seed);
+ HellRandomLevelSource(Level *level, __int64 seed);
~HellRandomLevelSource();
NetherBridgeFeature *netherBridgeFeature;
private:
- void prepareHeights(int xOffs, int zOffs, byteArray blocks);
+ void prepareHeights(int xOffs, int zOffs, byteArray blocks);
public:
- void buildSurfaces(int xOffs, int zOffs, byteArray blocks);
+ void buildSurfaces(int xOffs, int zOffs, byteArray blocks);
private:
LargeFeature *caveFeature;
@@ -57,16 +57,17 @@ public:
virtual void lightChunk(LevelChunk *lc); // 4J added
private:
- doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize);
+ doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize);
public:
bool hasChunk(int x, int y);
- void postProcess(ChunkSource *parent, int xt, int zt);
- bool save(bool force, ProgressListener *progressListener);
- bool tick();
- bool shouldSave();
- wstring gatherStats();
+ void postProcess(ChunkSource *parent, int xt, int zt);
+ bool save(bool force, ProgressListener *progressListener);
+ bool tick();
+ bool shouldSave();
+ wstring gatherStats();
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
- virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
+ virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
+ virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
};