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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-07 21:56:03 -0500
committerGitHub <noreply@github.com>2026-03-08 09:56:03 +0700
commita9be52c41a02d207233199e98898fe7483d7e817 (patch)
tree71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.World/HellRandomLevelSource.cpp
parent1be5faaea781402e7de06b263eeca4c688b7712c (diff)
Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.World/HellRandomLevelSource.cpp')
-rw-r--r--Minecraft.World/HellRandomLevelSource.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/Minecraft.World/HellRandomLevelSource.cpp b/Minecraft.World/HellRandomLevelSource.cpp
index 66444d13..26127dde 100644
--- a/Minecraft.World/HellRandomLevelSource.cpp
+++ b/Minecraft.World/HellRandomLevelSource.cpp
@@ -11,7 +11,7 @@ HellRandomLevelSource::HellRandomLevelSource(Level *level, int64_t seed)
{
int xzSize = level->getLevelData()->getXZSize();
int hellScale = level->getLevelData()->getHellScale();
- m_XZSize = ceil((float)xzSize / hellScale);
+ m_XZSize = ceil(static_cast<float>(xzSize) / hellScale);
netherBridgeFeature = new NetherBridgeFeature();
caveFeature = new LargeHellCaveFeature();
@@ -64,7 +64,7 @@ void HellRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray block
{
for (int yc = 0; yc < Level::genDepth / CHUNK_HEIGHT; yc++)
{
- double yStep = 1 / (double) CHUNK_HEIGHT;
+ double yStep = 1 / static_cast<double>(CHUNK_HEIGHT);
double s0 = buffer[((xc + 0) * zSize + (zc + 0)) * ySize + (yc + 0)];
double s1 = buffer[((xc + 0) * zSize + (zc + 1)) * ySize + (yc + 0)];
double s2 = buffer[((xc + 1) * zSize + (zc + 0)) * ySize + (yc + 0)];
@@ -77,7 +77,7 @@ void HellRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray block
for (int y = 0; y < CHUNK_HEIGHT; y++)
{
- double xStep = 1 / (double) CHUNK_WIDTH;
+ double xStep = 1 / static_cast<double>(CHUNK_WIDTH);
double _s0 = s0;
double _s1 = s1;
@@ -88,7 +88,7 @@ void HellRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray block
{
int offs = (x + xc * CHUNK_WIDTH) << Level::genDepthBitsPlusFour | (0 + zc * CHUNK_WIDTH) << Level::genDepthBits | (yc * CHUNK_HEIGHT + y);
int step = 1 << Level::genDepthBits;
- double zStep = 1 / (double) CHUNK_WIDTH;
+ double zStep = 1 / static_cast<double>(CHUNK_WIDTH);
double val = _s0;
double vala = (_s1 - _s0) * zStep;
@@ -104,7 +104,7 @@ void HellRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray block
tileId = Tile::netherRack_Id;
}
- blocks[offs] = (byte) tileId;
+ blocks[offs] = static_cast<byte>(tileId);
offs += step;
val += vala;
}
@@ -143,7 +143,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
{
bool sand = (sandBuffer[x + z * 16] + random->nextDouble() * 0.2) > 0;
bool gravel = (gravelBuffer[x + z * 16] + random->nextDouble() * 0.2) > 0;
- int runDepth = (int) (depthBuffer[x + z * 16] / 3 + 3 + random->nextDouble() * 0.25);
+ int runDepth = static_cast<int>(depthBuffer[x + z * 16] / 3 + 3 + random->nextDouble() * 0.25);
int run = -1;
@@ -160,7 +160,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
{
if( z - random->nextInt( 4 ) <= 0 || xOffs < -(m_XZSize/2) )
{
- blocks[offs] = (byte) Tile::unbreakable_Id;
+ blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blockSet = true;
}
}
@@ -168,7 +168,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
{
if( x - random->nextInt( 4 ) <= 0 || zOffs < -(m_XZSize/2))
{
- blocks[offs] = (byte) Tile::unbreakable_Id;
+ blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blockSet = true;
}
}
@@ -176,7 +176,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
{
if( z + random->nextInt(4) >= 15 || xOffs > (m_XZSize/2))
{
- blocks[offs] = (byte) Tile::unbreakable_Id;
+ blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blockSet = true;
}
}
@@ -184,7 +184,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
{
if( x + random->nextInt(4) >= 15 || zOffs > (m_XZSize/2) )
{
- blocks[offs] = (byte) Tile::unbreakable_Id;
+ blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blockSet = true;
}
}
@@ -193,7 +193,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
if (y >= Level::genDepthMinusOne - random->nextInt(5) || y <= 0 + random->nextInt(5))
{
- blocks[offs] = (byte) Tile::unbreakable_Id;
+ blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
}
else
{
@@ -210,20 +210,20 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
if (runDepth <= 0)
{
top = 0;
- material = (byte) Tile::netherRack_Id;
+ material = static_cast<byte>(Tile::netherRack_Id);
}
else if (y >= waterHeight - 4 && y <= waterHeight + 1)
{
- top = (byte) Tile::netherRack_Id;
- material = (byte) Tile::netherRack_Id;
- if (gravel) top = (byte) Tile::gravel_Id;
- if (gravel) material = (byte) Tile::netherRack_Id;
+ top = static_cast<byte>(Tile::netherRack_Id);
+ material = static_cast<byte>(Tile::netherRack_Id);
+ if (gravel) top = static_cast<byte>(Tile::gravel_Id);
+ if (gravel) material = static_cast<byte>(Tile::netherRack_Id);
if (sand)
{
// 4J Stu - Make some nether wart spawn outside of the nether fortresses
if(random->nextInt(16) == 0)
{
- top = (byte) Tile::netherStalk_Id;
+ top = static_cast<byte>(Tile::netherStalk_Id);
// Place the nether wart on top of the soul sand
y += 1;
@@ -234,13 +234,13 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
}
else
{
- top = (byte) Tile::soulsand_Id;
+ top = static_cast<byte>(Tile::soulsand_Id);
}
}
- if (sand) material = (byte) Tile::soulsand_Id;
+ if (sand) material = static_cast<byte>(Tile::soulsand_Id);
}
- if (y < waterHeight && top == 0) top = (byte) Tile::calmLava_Id;
+ if (y < waterHeight && top == 0) top = static_cast<byte>(Tile::calmLava_Id);
run = runDepth;
// 4J Stu - If sand, then allow adding nether wart at heights below the water level
@@ -273,7 +273,7 @@ LevelChunk *HellRandomLevelSource::getChunk(int xOffs, int zOffs)
// 4J - now allocating this with a physical alloc & bypassing general memory management so that it will get cleanly freed
int blocksSize = Level::genDepth * 16 * 16;
- byte *tileData = (byte *)XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096, PAGE_READWRITE);
+ byte *tileData = static_cast<byte *>(XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096, PAGE_READWRITE));
XMemSet128(tileData,0,blocksSize);
byteArray blocks = byteArray(tileData,blocksSize);
// byteArray blocks = byteArray(16 * level->depth * 16);
@@ -303,7 +303,7 @@ void HellRandomLevelSource::lightChunk(LevelChunk *lc)
doubleArray HellRandomLevelSource::getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize)
{
- if (buffer.data == NULL)
+ if (buffer.data == nullptr)
{
buffer = doubleArray(xSize * ySize * zSize);
}
@@ -325,7 +325,7 @@ doubleArray HellRandomLevelSource::getHeights(doubleArray buffer, int x, int y,
doubleArray yoffs = doubleArray(ySize);
for (int yy = 0; yy < ySize; yy++)
{
- yoffs[yy] = cos(yy * PI * 6 / (double) ySize) * 2;
+ yoffs[yy] = cos(yy * PI * 6 / static_cast<double>(ySize)) * 2;
double dd = yy;
if (yy > ySize / 2)
@@ -547,19 +547,19 @@ vector<Biome::MobSpawnerData *> *HellRandomLevelSource::getMobsAt(MobCategory *m
}
Biome *biome = level->getBiome(x, z);
- if (biome == NULL)
+ if (biome == nullptr)
{
- return NULL;
+ return nullptr;
}
return biome->getMobs(mobCategory);
}
TilePos *HellRandomLevelSource::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
{
- return NULL;
+ return nullptr;
}
void HellRandomLevelSource::recreateLogicStructuresForChunk(int chunkX, int chunkZ)
{
- netherBridgeFeature->apply(this, level, chunkX, chunkZ, NULL);
+ netherBridgeFeature->apply(this, level, chunkX, chunkZ, byteArray());
} \ No newline at end of file