diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/HellRandomLevelSource.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/HellRandomLevelSource.cpp')
| -rw-r--r-- | Minecraft.World/HellRandomLevelSource.cpp | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/Minecraft.World/HellRandomLevelSource.cpp b/Minecraft.World/HellRandomLevelSource.cpp index 26127dde..66444d13 100644 --- a/Minecraft.World/HellRandomLevelSource.cpp +++ b/Minecraft.World/HellRandomLevelSource.cpp @@ -11,7 +11,7 @@ HellRandomLevelSource::HellRandomLevelSource(Level *level, int64_t seed) { int xzSize = level->getLevelData()->getXZSize(); int hellScale = level->getLevelData()->getHellScale(); - m_XZSize = ceil(static_cast<float>(xzSize) / hellScale); + m_XZSize = ceil((float)xzSize / hellScale); netherBridgeFeature = new NetherBridgeFeature(); caveFeature = new LargeHellCaveFeature(); @@ -64,7 +64,7 @@ void HellRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray block { for (int yc = 0; yc < Level::genDepth / CHUNK_HEIGHT; yc++) { - double yStep = 1 / static_cast<double>(CHUNK_HEIGHT); + double yStep = 1 / (double) CHUNK_HEIGHT; double s0 = buffer[((xc + 0) * zSize + (zc + 0)) * ySize + (yc + 0)]; double s1 = buffer[((xc + 0) * zSize + (zc + 1)) * ySize + (yc + 0)]; double s2 = buffer[((xc + 1) * zSize + (zc + 0)) * ySize + (yc + 0)]; @@ -77,7 +77,7 @@ void HellRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray block for (int y = 0; y < CHUNK_HEIGHT; y++) { - double xStep = 1 / static_cast<double>(CHUNK_WIDTH); + double xStep = 1 / (double) CHUNK_WIDTH; double _s0 = s0; double _s1 = s1; @@ -88,7 +88,7 @@ void HellRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray block { int offs = (x + xc * CHUNK_WIDTH) << Level::genDepthBitsPlusFour | (0 + zc * CHUNK_WIDTH) << Level::genDepthBits | (yc * CHUNK_HEIGHT + y); int step = 1 << Level::genDepthBits; - double zStep = 1 / static_cast<double>(CHUNK_WIDTH); + double zStep = 1 / (double) CHUNK_WIDTH; double val = _s0; double vala = (_s1 - _s0) * zStep; @@ -104,7 +104,7 @@ void HellRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray block tileId = Tile::netherRack_Id; } - blocks[offs] = static_cast<byte>(tileId); + blocks[offs] = (byte) tileId; offs += step; val += vala; } @@ -143,7 +143,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks { bool sand = (sandBuffer[x + z * 16] + random->nextDouble() * 0.2) > 0; bool gravel = (gravelBuffer[x + z * 16] + random->nextDouble() * 0.2) > 0; - int runDepth = static_cast<int>(depthBuffer[x + z * 16] / 3 + 3 + random->nextDouble() * 0.25); + int runDepth = (int) (depthBuffer[x + z * 16] / 3 + 3 + random->nextDouble() * 0.25); int run = -1; @@ -160,7 +160,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks { if( z - random->nextInt( 4 ) <= 0 || xOffs < -(m_XZSize/2) ) { - blocks[offs] = static_cast<byte>(Tile::unbreakable_Id); + blocks[offs] = (byte) Tile::unbreakable_Id; blockSet = true; } } @@ -168,7 +168,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks { if( x - random->nextInt( 4 ) <= 0 || zOffs < -(m_XZSize/2)) { - blocks[offs] = static_cast<byte>(Tile::unbreakable_Id); + blocks[offs] = (byte) Tile::unbreakable_Id; blockSet = true; } } @@ -176,7 +176,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks { if( z + random->nextInt(4) >= 15 || xOffs > (m_XZSize/2)) { - blocks[offs] = static_cast<byte>(Tile::unbreakable_Id); + blocks[offs] = (byte) Tile::unbreakable_Id; blockSet = true; } } @@ -184,7 +184,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks { if( x + random->nextInt(4) >= 15 || zOffs > (m_XZSize/2) ) { - blocks[offs] = static_cast<byte>(Tile::unbreakable_Id); + blocks[offs] = (byte) Tile::unbreakable_Id; blockSet = true; } } @@ -193,7 +193,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks if (y >= Level::genDepthMinusOne - random->nextInt(5) || y <= 0 + random->nextInt(5)) { - blocks[offs] = static_cast<byte>(Tile::unbreakable_Id); + blocks[offs] = (byte) Tile::unbreakable_Id; } else { @@ -210,20 +210,20 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks if (runDepth <= 0) { top = 0; - material = static_cast<byte>(Tile::netherRack_Id); + material = (byte) Tile::netherRack_Id; } else if (y >= waterHeight - 4 && y <= waterHeight + 1) { - top = static_cast<byte>(Tile::netherRack_Id); - material = static_cast<byte>(Tile::netherRack_Id); - if (gravel) top = static_cast<byte>(Tile::gravel_Id); - if (gravel) material = static_cast<byte>(Tile::netherRack_Id); + top = (byte) Tile::netherRack_Id; + material = (byte) Tile::netherRack_Id; + if (gravel) top = (byte) Tile::gravel_Id; + if (gravel) material = (byte) Tile::netherRack_Id; if (sand) { // 4J Stu - Make some nether wart spawn outside of the nether fortresses if(random->nextInt(16) == 0) { - top = static_cast<byte>(Tile::netherStalk_Id); + top = (byte) Tile::netherStalk_Id; // Place the nether wart on top of the soul sand y += 1; @@ -234,13 +234,13 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks } else { - top = static_cast<byte>(Tile::soulsand_Id); + top = (byte) Tile::soulsand_Id; } } - if (sand) material = static_cast<byte>(Tile::soulsand_Id); + if (sand) material = (byte) Tile::soulsand_Id; } - if (y < waterHeight && top == 0) top = static_cast<byte>(Tile::calmLava_Id); + if (y < waterHeight && top == 0) top = (byte) Tile::calmLava_Id; run = runDepth; // 4J Stu - If sand, then allow adding nether wart at heights below the water level @@ -273,7 +273,7 @@ LevelChunk *HellRandomLevelSource::getChunk(int xOffs, int zOffs) // 4J - now allocating this with a physical alloc & bypassing general memory management so that it will get cleanly freed int blocksSize = Level::genDepth * 16 * 16; - byte *tileData = static_cast<byte *>(XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096, PAGE_READWRITE)); + byte *tileData = (byte *)XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096, PAGE_READWRITE); XMemSet128(tileData,0,blocksSize); byteArray blocks = byteArray(tileData,blocksSize); // byteArray blocks = byteArray(16 * level->depth * 16); @@ -303,7 +303,7 @@ void HellRandomLevelSource::lightChunk(LevelChunk *lc) doubleArray HellRandomLevelSource::getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize) { - if (buffer.data == nullptr) + if (buffer.data == NULL) { buffer = doubleArray(xSize * ySize * zSize); } @@ -325,7 +325,7 @@ doubleArray HellRandomLevelSource::getHeights(doubleArray buffer, int x, int y, doubleArray yoffs = doubleArray(ySize); for (int yy = 0; yy < ySize; yy++) { - yoffs[yy] = cos(yy * PI * 6 / static_cast<double>(ySize)) * 2; + yoffs[yy] = cos(yy * PI * 6 / (double) ySize) * 2; double dd = yy; if (yy > ySize / 2) @@ -547,19 +547,19 @@ vector<Biome::MobSpawnerData *> *HellRandomLevelSource::getMobsAt(MobCategory *m } Biome *biome = level->getBiome(x, z); - if (biome == nullptr) + if (biome == NULL) { - return nullptr; + return NULL; } return biome->getMobs(mobCategory); } TilePos *HellRandomLevelSource::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z) { - return nullptr; + return NULL; } void HellRandomLevelSource::recreateLogicStructuresForChunk(int chunkX, int chunkZ) { - netherBridgeFeature->apply(this, level, chunkX, chunkZ, byteArray()); + netherBridgeFeature->apply(this, level, chunkX, chunkZ, NULL); }
\ No newline at end of file |
