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authorqwasdrizzel <145519042+qwasdrizzel@users.noreply.github.com>2026-03-16 21:44:26 -0500
committerGitHub <noreply@github.com>2026-03-16 21:44:26 -0500
commitce739f6045ec72127491286ea3f3f21e537c1b55 (patch)
treef33bd42a47c1b4a7b2153a7fb77127ee3b407db9 /Minecraft.World/HellFlatLevelSource.cpp
parent255a18fe8e9b57377975f82e2b227afe2a12eda0 (diff)
parent5a59f5d146b43811dde6a5a0245ee9875d7b5cd1 (diff)
Merge branch 'smartcmd:main' into main
Diffstat (limited to 'Minecraft.World/HellFlatLevelSource.cpp')
-rw-r--r--Minecraft.World/HellFlatLevelSource.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/Minecraft.World/HellFlatLevelSource.cpp b/Minecraft.World/HellFlatLevelSource.cpp
index 4957f617..c4ba062c 100644
--- a/Minecraft.World/HellFlatLevelSource.cpp
+++ b/Minecraft.World/HellFlatLevelSource.cpp
@@ -4,11 +4,11 @@
#include "net.minecraft.world.level.storage.h"
#include "HellFlatLevelSource.h"
-HellFlatLevelSource::HellFlatLevelSource(Level *level, __int64 seed)
+HellFlatLevelSource::HellFlatLevelSource(Level *level, int64_t seed)
{
int xzSize = level->getLevelData()->getXZSize();
int hellScale = level->getLevelData()->getHellScale();
- m_XZSize = ceil((float)xzSize / hellScale);
+ m_XZSize = ceil(static_cast<float>(xzSize) / hellScale);
this->level = level;
@@ -26,19 +26,19 @@ void HellFlatLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks)
{
int height = blocks.length / (16 * 16);
- for (int xc = 0; xc < 16; xc++)
+ for (int xc = 0; xc < 16; xc++)
{
- for (int zc = 0; zc < 16; zc++)
+ for (int zc = 0; zc < 16; zc++)
{
- for (int yc = 0; yc < height; yc++)
+ for (int yc = 0; yc < height; yc++)
{
int block = 0;
if ( (yc <= 6) || ( yc >= 121 ) )
{
block = Tile::netherRack_Id;
- }
+ }
- blocks[xc << 11 | zc << 7 | yc] = (byte) block;
+ blocks[xc << 11 | zc << 7 | yc] = static_cast<byte>(block);
}
}
}
@@ -60,7 +60,7 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
{
if( z - random->nextInt( 4 ) <= 0 || xOffs < -(m_XZSize/2) )
{
- blocks[offs] = (byte) Tile::unbreakable_Id;
+ blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blockSet = true;
}
}
@@ -68,7 +68,7 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
{
if( x - random->nextInt( 4 ) <= 0 || zOffs < -(m_XZSize/2))
{
- blocks[offs] = (byte) Tile::unbreakable_Id;
+ blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blockSet = true;
}
}
@@ -76,7 +76,7 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
{
if( z + random->nextInt(4) >= 15 || xOffs > (m_XZSize/2))
{
- blocks[offs] = (byte) Tile::unbreakable_Id;
+ blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blockSet = true;
}
}
@@ -84,7 +84,7 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
{
if( x + random->nextInt(4) >= 15 || zOffs > (m_XZSize/2) )
{
- blocks[offs] = (byte) Tile::unbreakable_Id;
+ blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blockSet = true;
}
}
@@ -93,11 +93,11 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
if (y >= Level::genDepthMinusOne - random->nextInt(5))
{
- blocks[offs] = (byte) Tile::unbreakable_Id;
+ blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
}
else if (y <= 0 + random->nextInt(5))
{
- blocks[offs] = (byte) Tile::unbreakable_Id;
+ blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
}
}
}
@@ -115,7 +115,7 @@ LevelChunk *HellFlatLevelSource::getChunk(int xOffs, int zOffs)
// 4J - now allocating this with a physical alloc & bypassing general memory management so that it will get cleanly freed
int chunksSize = Level::genDepth * 16 * 16;
- byte *tileData = (byte *)XPhysicalAlloc(chunksSize, MAXULONG_PTR, 4096, PAGE_READWRITE);
+ byte *tileData = static_cast<byte *>(XPhysicalAlloc(chunksSize, MAXULONG_PTR, 4096, PAGE_READWRITE));
XMemSet128(tileData,0,chunksSize);
byteArray blocks = byteArray(tileData,chunksSize);
// byteArray blocks = byteArray(16 * level->depth * 16);
@@ -159,8 +159,8 @@ void HellFlatLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
// we need to use a separate random - have used the same initialisation code as used in RandomLevelSource::postProcess to make sure this random value
// is consistent for each world generation. Also changed all uses of random here to pprandom.
pprandom->setSeed(level->getSeed());
- __int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
- __int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
+ int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
+ int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
int count = pprandom->nextInt(pprandom->nextInt(10) + 1) + 1;
@@ -211,16 +211,16 @@ wstring HellFlatLevelSource::gatherStats()
vector<Biome::MobSpawnerData *> *HellFlatLevelSource::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
{
Biome *biome = level->getBiome(x, z);
- if (biome == NULL)
+ if (biome == nullptr)
{
- return NULL;
+ return nullptr;
}
return biome->getMobs(mobCategory);
}
TilePos *HellFlatLevelSource::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
{
- return NULL;
+ return nullptr;
}
void HellFlatLevelSource::recreateLogicStructuresForChunk(int chunkX, int chunkZ)