aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/HellFlatLevelSource.cpp
diff options
context:
space:
mode:
authorvoid_17 <heroerror3@gmail.com>2026-03-02 17:39:35 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 17:39:35 +0700
commitb9a2951901dac21b08589c9d8b4a7eae78757726 (patch)
tree6b750cbdde9d2bd2aeaec9880ac7db62e9356745 /Minecraft.World/HellFlatLevelSource.cpp
parent119bff351450ea16ffda550b6e0f67379b29f708 (diff)
Revert "Get rid of MSVC's __int64"
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
Diffstat (limited to 'Minecraft.World/HellFlatLevelSource.cpp')
-rw-r--r--Minecraft.World/HellFlatLevelSource.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/HellFlatLevelSource.cpp b/Minecraft.World/HellFlatLevelSource.cpp
index 14b29f8c..0b1c4359 100644
--- a/Minecraft.World/HellFlatLevelSource.cpp
+++ b/Minecraft.World/HellFlatLevelSource.cpp
@@ -4,7 +4,7 @@
#include "net.minecraft.world.level.storage.h"
#include "HellFlatLevelSource.h"
-HellFlatLevelSource::HellFlatLevelSource(Level *level, int64_t seed)
+HellFlatLevelSource::HellFlatLevelSource(Level *level, __int64 seed)
{
int xzSize = level->getLevelData()->getXZSize();
int hellScale = level->getLevelData()->getHellScale();
@@ -26,17 +26,17 @@ void HellFlatLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks)
{
int height = blocks.length / (16 * 16);
- for (int xc = 0; xc < 16; xc++)
+ for (int xc = 0; xc < 16; xc++)
{
- for (int zc = 0; zc < 16; zc++)
+ for (int zc = 0; zc < 16; zc++)
{
- for (int yc = 0; yc < height; yc++)
+ for (int yc = 0; yc < height; yc++)
{
int block = 0;
if ( (yc <= 6) || ( yc >= 121 ) )
{
block = Tile::hellRock_Id;
- }
+ }
blocks[xc << 11 | zc << 7 | yc] = (byte) block;
}
@@ -159,8 +159,8 @@ void HellFlatLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
// we need to use a separate random - have used the same initialisation code as used in RandomLevelSource::postProcess to make sure this random value
// is consistent for each world generation. Also changed all uses of random here to pprandom.
pprandom->setSeed(level->getSeed());
- int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
- int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
+ __int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
+ __int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
int count = pprandom->nextInt(pprandom->nextInt(10) + 1) + 1;
@@ -211,7 +211,7 @@ wstring HellFlatLevelSource::gatherStats()
vector<Biome::MobSpawnerData *> *HellFlatLevelSource::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
{
Biome *biome = level->getBiome(x, z);
- if (biome == NULL)
+ if (biome == NULL)
{
return NULL;
}