diff options
| author | void_17 <61356189+void2012@users.noreply.github.com> | 2026-03-07 03:31:30 +0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-07 03:31:30 +0700 |
| commit | 988e3042e00485aa7ed3725fe7bfde1da8cf8519 (patch) | |
| tree | cf712d80b4d03eec73f935e0cce23020ddb6f5ef /Minecraft.World/HellFlatLevelSource.cpp | |
| parent | 175fc3824e502ecd701c1da2ecd2061d77495693 (diff) | |
Remove all MSVC `__int64` (#742)
Diffstat (limited to 'Minecraft.World/HellFlatLevelSource.cpp')
| -rw-r--r-- | Minecraft.World/HellFlatLevelSource.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/HellFlatLevelSource.cpp b/Minecraft.World/HellFlatLevelSource.cpp index 4957f617..95144627 100644 --- a/Minecraft.World/HellFlatLevelSource.cpp +++ b/Minecraft.World/HellFlatLevelSource.cpp @@ -4,7 +4,7 @@ #include "net.minecraft.world.level.storage.h" #include "HellFlatLevelSource.h" -HellFlatLevelSource::HellFlatLevelSource(Level *level, __int64 seed) +HellFlatLevelSource::HellFlatLevelSource(Level *level, int64_t seed) { int xzSize = level->getLevelData()->getXZSize(); int hellScale = level->getLevelData()->getHellScale(); @@ -26,17 +26,17 @@ void HellFlatLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks) { int height = blocks.length / (16 * 16); - for (int xc = 0; xc < 16; xc++) + for (int xc = 0; xc < 16; xc++) { - for (int zc = 0; zc < 16; zc++) + for (int zc = 0; zc < 16; zc++) { - for (int yc = 0; yc < height; yc++) + for (int yc = 0; yc < height; yc++) { int block = 0; if ( (yc <= 6) || ( yc >= 121 ) ) { block = Tile::netherRack_Id; - } + } blocks[xc << 11 | zc << 7 | yc] = (byte) block; } @@ -159,8 +159,8 @@ void HellFlatLevelSource::postProcess(ChunkSource *parent, int xt, int zt) // we need to use a separate random - have used the same initialisation code as used in RandomLevelSource::postProcess to make sure this random value // is consistent for each world generation. Also changed all uses of random here to pprandom. pprandom->setSeed(level->getSeed()); - __int64 xScale = pprandom->nextLong() / 2 * 2 + 1; - __int64 zScale = pprandom->nextLong() / 2 * 2 + 1; + int64_t xScale = pprandom->nextLong() / 2 * 2 + 1; + int64_t zScale = pprandom->nextLong() / 2 * 2 + 1; pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed()); int count = pprandom->nextInt(pprandom->nextInt(10) + 1) + 1; @@ -211,7 +211,7 @@ wstring HellFlatLevelSource::gatherStats() vector<Biome::MobSpawnerData *> *HellFlatLevelSource::getMobsAt(MobCategory *mobCategory, int x, int y, int z) { Biome *biome = level->getBiome(x, z); - if (biome == NULL) + if (biome == NULL) { return NULL; } |
