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authorvoid_17 <61356189+void2012@users.noreply.github.com>2026-03-07 03:31:30 +0700
committerGitHub <noreply@github.com>2026-03-07 03:31:30 +0700
commit988e3042e00485aa7ed3725fe7bfde1da8cf8519 (patch)
treecf712d80b4d03eec73f935e0cce23020ddb6f5ef /Minecraft.World/HellFlatLevelSource.cpp
parent175fc3824e502ecd701c1da2ecd2061d77495693 (diff)
Remove all MSVC `__int64` (#742)
Diffstat (limited to 'Minecraft.World/HellFlatLevelSource.cpp')
-rw-r--r--Minecraft.World/HellFlatLevelSource.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/HellFlatLevelSource.cpp b/Minecraft.World/HellFlatLevelSource.cpp
index 4957f617..95144627 100644
--- a/Minecraft.World/HellFlatLevelSource.cpp
+++ b/Minecraft.World/HellFlatLevelSource.cpp
@@ -4,7 +4,7 @@
#include "net.minecraft.world.level.storage.h"
#include "HellFlatLevelSource.h"
-HellFlatLevelSource::HellFlatLevelSource(Level *level, __int64 seed)
+HellFlatLevelSource::HellFlatLevelSource(Level *level, int64_t seed)
{
int xzSize = level->getLevelData()->getXZSize();
int hellScale = level->getLevelData()->getHellScale();
@@ -26,17 +26,17 @@ void HellFlatLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks)
{
int height = blocks.length / (16 * 16);
- for (int xc = 0; xc < 16; xc++)
+ for (int xc = 0; xc < 16; xc++)
{
- for (int zc = 0; zc < 16; zc++)
+ for (int zc = 0; zc < 16; zc++)
{
- for (int yc = 0; yc < height; yc++)
+ for (int yc = 0; yc < height; yc++)
{
int block = 0;
if ( (yc <= 6) || ( yc >= 121 ) )
{
block = Tile::netherRack_Id;
- }
+ }
blocks[xc << 11 | zc << 7 | yc] = (byte) block;
}
@@ -159,8 +159,8 @@ void HellFlatLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
// we need to use a separate random - have used the same initialisation code as used in RandomLevelSource::postProcess to make sure this random value
// is consistent for each world generation. Also changed all uses of random here to pprandom.
pprandom->setSeed(level->getSeed());
- __int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
- __int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
+ int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
+ int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
int count = pprandom->nextInt(pprandom->nextInt(10) + 1) + 1;
@@ -211,7 +211,7 @@ wstring HellFlatLevelSource::gatherStats()
vector<Biome::MobSpawnerData *> *HellFlatLevelSource::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
{
Biome *biome = level->getBiome(x, z);
- if (biome == NULL)
+ if (biome == NULL)
{
return NULL;
}