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authorvoid_17 <heroerror3@gmail.com>2026-03-02 17:10:34 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 17:10:34 +0700
commit07ad68bc156b3ab70401723bb074a29588ad3cb7 (patch)
treefcd5c35bb393920e46af6c9b643d0544e78b5ab8 /Minecraft.World/HangingEntity.cpp
parent7bee4770df1540c2daf3121c0790332fb41e72dd (diff)
dynamic_pointer_cast -> std::dynamic_pointer_cast
Diffstat (limited to 'Minecraft.World/HangingEntity.cpp')
-rw-r--r--Minecraft.World/HangingEntity.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/HangingEntity.cpp b/Minecraft.World/HangingEntity.cpp
index fcf80e07..a938acbc 100644
--- a/Minecraft.World/HangingEntity.cpp
+++ b/Minecraft.World/HangingEntity.cpp
@@ -156,7 +156,7 @@ bool HangingEntity::survives()
for (AUTO_VAR(it, entities->begin()); it != itEnd; it++)
{
std::shared_ptr<Entity> e = (*it);
- if(dynamic_pointer_cast<HangingEntity>(e) != NULL)
+ if(std::dynamic_pointer_cast<HangingEntity>(e) != NULL)
{
return false;
}
@@ -176,7 +176,7 @@ bool HangingEntity::skipAttackInteraction(std::shared_ptr<Entity> source)
{
if(source->GetType()==eTYPE_PLAYER)
{
- return hurt(DamageSource::playerAttack(dynamic_pointer_cast<Player>( source)), 0);
+ return hurt(DamageSource::playerAttack(std::dynamic_pointer_cast<Player>( source)), 0);
}
return false;
}
@@ -189,7 +189,7 @@ bool HangingEntity::hurt(DamageSource *source, int damage)
{
std::shared_ptr<Entity> sourceEntity = source->getDirectEntity();
- if (dynamic_pointer_cast<Player>(sourceEntity) != NULL && !dynamic_pointer_cast<Player>(sourceEntity)->isAllowedToHurtEntity(shared_from_this()) )
+ if (std::dynamic_pointer_cast<Player>(sourceEntity) != NULL && !std::dynamic_pointer_cast<Player>(sourceEntity)->isAllowedToHurtEntity(shared_from_this()) )
{
return false;
}
@@ -202,7 +202,7 @@ bool HangingEntity::hurt(DamageSource *source, int damage)
std::shared_ptr<Entity> e = source->getEntity();
if (e!=NULL && ((e->GetType() & eTYPE_PLAYER)!=0) ) // check if it's serverplayer or player
{
- player = dynamic_pointer_cast<Player>( e );
+ player = std::dynamic_pointer_cast<Player>( e );
}
if (player != NULL && player->abilities.instabuild)