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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/HalfSlabTile.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/HalfSlabTile.cpp')
-rw-r--r--Minecraft.World/HalfSlabTile.cpp79
1 files changed, 44 insertions, 35 deletions
diff --git a/Minecraft.World/HalfSlabTile.cpp b/Minecraft.World/HalfSlabTile.cpp
index ed3969c1..13308b9a 100644
--- a/Minecraft.World/HalfSlabTile.cpp
+++ b/Minecraft.World/HalfSlabTile.cpp
@@ -6,17 +6,6 @@
#include "net.minecraft.stats.h"
#include "Facing.h"
-/*package net.minecraft.world.level.tile;
-
-import java.util.*;
-
-import net.minecraft.Facing;
-import net.minecraft.world.entity.Entity;
-import net.minecraft.world.level.*;
-import net.minecraft.world.level.material.Material;
-import net.minecraft.world.phys.AABB;*/
-
-
HalfSlabTile::HalfSlabTile(int id, bool fullSize, Material *material) : Tile(id, material, fullSize)
{
@@ -98,41 +87,41 @@ int HalfSlabTile::getResourceCount(Random *random)
int HalfSlabTile::getSpawnResourcesAuxValue(int data)
{
- return data & TYPE_MASK;
+ return data & TYPE_MASK;
}
bool HalfSlabTile::isCubeShaped()
{
- return fullSize;
+ return fullSize;
}
bool HalfSlabTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
- if (fullSize) return Tile::shouldRenderFace(level, x, y, z, face);
+ if (fullSize) return Tile::shouldRenderFace(level, x, y, z, face);
- if (face != Facing::UP && face != Facing::DOWN && !Tile::shouldRenderFace(level, x, y, z, face))
- {
- return false;
- }
+ if (face != Facing::UP && face != Facing::DOWN && !Tile::shouldRenderFace(level, x, y, z, face))
+ {
+ return false;
+ }
- int ox = x, oy = y, oz = z;
- ox += Facing::STEP_X[Facing::OPPOSITE_FACING[face]];
- oy += Facing::STEP_Y[Facing::OPPOSITE_FACING[face]];
- oz += Facing::STEP_Z[Facing::OPPOSITE_FACING[face]];
+ int ox = x, oy = y, oz = z;
+ ox += Facing::STEP_X[Facing::OPPOSITE_FACING[face]];
+ oy += Facing::STEP_Y[Facing::OPPOSITE_FACING[face]];
+ oz += Facing::STEP_Z[Facing::OPPOSITE_FACING[face]];
- boolean isUpper = (level->getData(ox, oy, oz) & TOP_SLOT_BIT) != 0;
- if (isUpper)
- {
- if (face == Facing::DOWN) return true;
- if (face == Facing::UP && Tile::shouldRenderFace(level, x, y, z, face)) return true;
- return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) != 0);
- }
- else
- {
- if (face == Facing::UP) return true;
- if (face == Facing::DOWN && Tile::shouldRenderFace(level, x, y, z, face)) return true;
- return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) == 0);
- }
+ boolean isUpper = (level->getData(ox, oy, oz) & TOP_SLOT_BIT) != 0;
+ if (isUpper)
+ {
+ if (face == Facing::DOWN) return true;
+ if (face == Facing::UP && Tile::shouldRenderFace(level, x, y, z, face)) return true;
+ return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) != 0);
+ }
+ else
+ {
+ if (face == Facing::UP) return true;
+ if (face == Facing::DOWN && Tile::shouldRenderFace(level, x, y, z, face)) return true;
+ return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) == 0);
+ }
}
bool HalfSlabTile::isHalfSlab(int tileId)
@@ -140,4 +129,24 @@ bool HalfSlabTile::isHalfSlab(int tileId)
return tileId == Tile::stoneSlabHalf_Id || tileId == Tile::woodSlabHalf_Id;
}
+int HalfSlabTile::cloneTileData(Level *level, int x, int y, int z)
+{
+ return Tile::cloneTileData(level, x, y, z) & TYPE_MASK;
+}
+int HalfSlabTile::cloneTileId(Level *level, int x, int y, int z)
+{
+ if (isHalfSlab(id))
+ {
+ return id;
+ }
+ if (id == Tile::stoneSlab_Id)
+ {
+ return Tile::stoneSlabHalf_Id;
+ }
+ if (id == Tile::woodSlab_Id)
+ {
+ return Tile::woodSlabHalf_Id;
+ }
+ return Tile::stoneSlabHalf_Id;
+} \ No newline at end of file