diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/GoldenAppleItem.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/GoldenAppleItem.cpp')
| -rw-r--r-- | Minecraft.World/GoldenAppleItem.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Minecraft.World/GoldenAppleItem.cpp b/Minecraft.World/GoldenAppleItem.cpp index 6c99d201..47e2c21c 100644 --- a/Minecraft.World/GoldenAppleItem.cpp +++ b/Minecraft.World/GoldenAppleItem.cpp @@ -26,11 +26,13 @@ const Rarity *GoldenAppleItem::getRarity(shared_ptr<ItemInstance> itemInstance) void GoldenAppleItem::addEatEffect(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player) { + if (!level->isClientSide) player->addEffect(new MobEffectInstance(MobEffect::absorption->id, 2 * 60 * SharedConstants::TICKS_PER_SECOND, 0)); + if (instance->getAuxValue() > 0) { if (!level->isClientSide) { - player->addEffect(new MobEffectInstance(MobEffect::regeneration->id, 30 * SharedConstants::TICKS_PER_SECOND, 3)); + player->addEffect(new MobEffectInstance(MobEffect::regeneration->id, 30 * SharedConstants::TICKS_PER_SECOND, 4)); player->addEffect(new MobEffectInstance(MobEffect::damageResistance->id, 300 * SharedConstants::TICKS_PER_SECOND, 0)); player->addEffect(new MobEffectInstance(MobEffect::fireResistance->id, 300 * SharedConstants::TICKS_PER_SECOND, 0)); } |
