aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/GameRules.h
diff options
context:
space:
mode:
authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/GameRules.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/GameRules.h')
-rw-r--r--Minecraft.World/GameRules.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/Minecraft.World/GameRules.h b/Minecraft.World/GameRules.h
new file mode 100644
index 00000000..35eddc6c
--- /dev/null
+++ b/Minecraft.World/GameRules.h
@@ -0,0 +1,56 @@
+#pragma once
+
+class GameRules
+{
+private:
+ class GameRule
+ {
+ private:
+ wstring value;
+ bool booleanValue;
+ int intValue;
+ double doubleValue;
+
+ public:
+ GameRule(const wstring &startValue);
+
+ void set(const wstring &newValue);
+ wstring get();
+ bool getBoolean();
+ int getInt();
+ double getDouble();
+ };
+
+public:
+ // 4J: Originally strings
+ // default rules
+ static const int RULE_DOFIRETICK;
+ static const int RULE_MOBGRIEFING;
+ static const int RULE_KEEPINVENTORY;
+ static const int RULE_DOMOBSPAWNING;
+ static const int RULE_DOMOBLOOT;
+ static const int RULE_DOTILEDROPS;
+ static const int RULE_COMMANDBLOCKOUTPUT;
+ static const int RULE_NATURAL_REGENERATION;
+ static const int RULE_DAYLIGHT;
+
+private:
+ unordered_map<wstring, GameRule *> rules;
+
+public:
+ GameRules();
+ ~GameRules();
+
+ bool getBoolean(const int rule);
+
+ // 4J: Removed unused functions
+ /*void set(const wstring &ruleName, const wstring &newValue);
+ void registerRule(const wstring &name, const wstring &startValue);
+ wstring get(const wstring &ruleName);
+ int getInt(const wstring &ruleName);
+ double getDouble(const wstring &ruleName);
+ CompoundTag *createTag();
+ void loadFromTag(CompoundTag *tag);
+ vector<wstring> *getRuleNames();
+ bool contains(const wstring &rule);*/
+}; \ No newline at end of file