diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/FoodData.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/FoodData.cpp')
| -rw-r--r-- | Minecraft.World/FoodData.cpp | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/Minecraft.World/FoodData.cpp b/Minecraft.World/FoodData.cpp index 79ef0fc1..ab0ced84 100644 --- a/Minecraft.World/FoodData.cpp +++ b/Minecraft.World/FoodData.cpp @@ -13,9 +13,9 @@ FoodData::FoodData() exhaustionLevel = 0; tickTimer = 0; - this->foodLevel = FoodConstants::MAX_FOOD; - this->lastFoodLevel = FoodConstants::MAX_FOOD; - this->saturationLevel = FoodConstants::START_SATURATION; + foodLevel = FoodConstants::MAX_FOOD; + lastFoodLevel = FoodConstants::MAX_FOOD; + saturationLevel = FoodConstants::START_SATURATION; } void FoodData::eat(int food, float saturationModifier) @@ -50,9 +50,9 @@ void FoodData::tick(shared_ptr<Player> player) } } - // 4J Added - Allow host to disable using hunger. We don't deplete the hunger bar due to exhaustion - // but I think we should deplete it to heal - if(player->isAllowedToIgnoreExhaustion()) + // 4J: Added - Allow host to disable using hunger. We don't deplete the hunger bar due to exhaustion + // but I think we should deplete it to heal. Don't heal if natural regen is disabled + if(player->isAllowedToIgnoreExhaustion() && player->level->getGameRules()->getBoolean(GameRules::RULE_NATURAL_REGENERATION)) { if(foodLevel > 0 && player->isHurt()) { @@ -65,12 +65,13 @@ void FoodData::tick(shared_ptr<Player> player) } } } - else if (foodLevel >= FoodConstants::HEAL_LEVEL && player->isHurt()) + else if (player->level->getGameRules()->getBoolean(GameRules::RULE_NATURAL_REGENERATION) && foodLevel >= FoodConstants::HEAL_LEVEL && player->isHurt()) { tickTimer++; if (tickTimer >= FoodConstants::HEALTH_TICK_COUNT) { player->heal(1); + addExhaustion(FoodConstants::EXHAUSTION_HEAL); tickTimer = 0; } } @@ -145,15 +146,15 @@ float FoodData::getSaturationLevel() void FoodData::setFoodLevel(int food) { - this->foodLevel = food; + foodLevel = food; } void FoodData::setSaturation(float saturation) { - this->saturationLevel = saturation; + saturationLevel = saturation; } void FoodData::setExhaustion(float exhaustion) { - this->exhaustionLevel = exhaustion; + exhaustionLevel = exhaustion; }
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