diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/FoodConstants.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/FoodConstants.cpp')
| -rw-r--r-- | Minecraft.World/FoodConstants.cpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/Minecraft.World/FoodConstants.cpp b/Minecraft.World/FoodConstants.cpp new file mode 100644 index 00000000..a05b21c8 --- /dev/null +++ b/Minecraft.World/FoodConstants.cpp @@ -0,0 +1,35 @@ +#include "stdafx.h" + +#include "FoodConstants.h" + +const int FoodConstants::MAX_FOOD = 20; +const float FoodConstants::MAX_SATURATION = (float) FoodConstants::MAX_FOOD; +const float FoodConstants::START_SATURATION = (float) FoodConstants::MAX_SATURATION / 4.0f; +const float FoodConstants::SATURATION_FLOOR = FoodConstants::MAX_SATURATION / 8.0f; + +// this value modifies how quickly food is dropped +const float FoodConstants::EXHAUSTION_DROP = 4.0f; + +// number of game ticks to change health because of food +const int FoodConstants::HEALTH_TICK_COUNT = 80; + +const int FoodConstants::HEAL_LEVEL = 18; +const int FoodConstants::STARVE_LEVEL = 0; + +// some saturation guidelines +const float FoodConstants::FOOD_SATURATION_POOR = .1f; +const float FoodConstants::FOOD_SATURATION_LOW = .3f; +const float FoodConstants::FOOD_SATURATION_NORMAL = .6f; +const float FoodConstants::FOOD_SATURATION_GOOD = .8f; +const float FoodConstants::FOOD_SATURATION_MAX = 1.0f; +const float FoodConstants::FOOD_SATURATION_SUPERNATURAL = 1.2f; + +// some exhaustion guidelines +const float FoodConstants::EXHAUSTION_JUMP = .2f; +const float FoodConstants::EXHAUSTION_SPRINT_JUMP = FoodConstants::EXHAUSTION_JUMP * 4; +const float FoodConstants::EXHAUSTION_MINE = .025f; +const float FoodConstants::EXHAUSTION_ATTACK = .3f; +const float FoodConstants::EXHAUSTION_DAMAGE = .1f; +const float FoodConstants::EXHAUSTION_WALK = .010f; +const float FoodConstants::EXHAUSTION_SPRINT = FoodConstants::EXHAUSTION_WALK * 10; +const float FoodConstants::EXHAUSTION_SWIM = .015f;
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