diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/FlowerFeature.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/FlowerFeature.cpp')
| -rw-r--r-- | Minecraft.World/FlowerFeature.cpp | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/Minecraft.World/FlowerFeature.cpp b/Minecraft.World/FlowerFeature.cpp index 3fd8bac4..f24d61bf 100644 --- a/Minecraft.World/FlowerFeature.cpp +++ b/Minecraft.World/FlowerFeature.cpp @@ -1,5 +1,6 @@ #include "stdafx.h" #include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.dimension.h" #include "FlowerFeature.h" #include "net.minecraft.world.level.tile.h" @@ -22,19 +23,19 @@ bool FlowerFeature::place(Level *level, Random *random, int x, int y, int z) } } - for (int i = 0; i < 64; i++) + for (int i = 0; i < 64; i++) { - int x2 = x + random->nextInt(8) - random->nextInt(8); - int y2 = y + random->nextInt(4) - random->nextInt(4); - int z2 = z + random->nextInt(8) - random->nextInt(8); - if (level->isEmptyTile(x2, y2, z2)) + int x2 = x + random->nextInt(8) - random->nextInt(8); + int y2 = y + random->nextInt(4) - random->nextInt(4); + int z2 = z + random->nextInt(8) - random->nextInt(8); + if (level->isEmptyTile(x2, y2, z2) && (!level->dimension->hasCeiling || y2 < Level::genDepthMinusOne)) { - if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2)) + if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2)) { - level->setTileNoUpdate(x2, y2, z2, tile); - } - } - } + level->setTileAndData(x2, y2, z2, tile, 0, Tile::UPDATE_CLIENTS); + } + } + } - return true; + return true; }
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