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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/FlintAndSteelItem.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/FlintAndSteelItem.cpp')
-rw-r--r--Minecraft.World/FlintAndSteelItem.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/Minecraft.World/FlintAndSteelItem.cpp b/Minecraft.World/FlintAndSteelItem.cpp
new file mode 100644
index 00000000..5ebdad2b
--- /dev/null
+++ b/Minecraft.World/FlintAndSteelItem.cpp
@@ -0,0 +1,72 @@
+#include "stdafx.h"
+#include "net.minecraft.world.entity.player.h"
+#include "net.minecraft.world.phys.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.tile.h"
+#include "net.minecraft.stats.h"
+#include "Material.h"
+#include "ItemInstance.h"
+#include "FlintAndSteelItem.h"
+#include "SoundTypes.h"
+
+FlintAndSteelItem::FlintAndSteelItem(int id) : Item( id )
+{
+ maxStackSize = 1;
+ setMaxDamage(64);
+}
+
+bool FlintAndSteelItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
+{
+ // 4J-PB - Adding a test only version to allow tooltips to be displayed
+ if (face == 0) y--;
+ if (face == 1) y++;
+ if (face == 2) z--;
+ if (face == 3) z++;
+ if (face == 4) x--;
+ if (face == 5) x++;
+
+ if (!player->mayBuild(x, y, z)) return false;
+
+ int targetType = level->getTile(x, y, z);
+
+ if(!bTestUseOnOnly)
+ {
+ if (targetType == 0)
+ {
+ if( level->getTile(x, y-1, z) == Tile::obsidian_Id )
+ {
+ if( Tile::portalTile->trySpawnPortal(level, x, y, z, false) )
+ {
+ player->awardStat(
+ GenericStats::portalsCreated(),
+ GenericStats::param_noArgs()
+ );
+
+ // 4J : WESTY : Added for achievement.
+ player->awardStat(GenericStats::InToTheNether(),GenericStats::param_InToTheNether());
+ }
+ }
+
+ level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_FIRE_IGNITE, 1, random->nextFloat() * 0.4f + 0.8f);
+ level->setTile(x, y, z, Tile::fire_Id);
+ }
+
+ instance->hurt(1, player);
+ }
+ else
+ {
+ if(targetType == 0)
+ {
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ // 4J-PB - this function shouldn't really return true all the time, but I've added a special case for my test use for the tooltips display
+ // and will leave it as is for the game use
+
+ return true;
+}