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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/FlintAndSteelItem.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/FlintAndSteelItem.cpp')
-rw-r--r--Minecraft.World/FlintAndSteelItem.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/FlintAndSteelItem.cpp b/Minecraft.World/FlintAndSteelItem.cpp
index 5ebdad2b..18f6bb18 100644
--- a/Minecraft.World/FlintAndSteelItem.cpp
+++ b/Minecraft.World/FlintAndSteelItem.cpp
@@ -25,7 +25,7 @@ bool FlintAndSteelItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Play
if (face == 4) x--;
if (face == 5) x++;
- if (!player->mayBuild(x, y, z)) return false;
+ if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
int targetType = level->getTile(x, y, z);
@@ -47,11 +47,11 @@ bool FlintAndSteelItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Play
}
}
- level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_FIRE_IGNITE, 1, random->nextFloat() * 0.4f + 0.8f);
- level->setTile(x, y, z, Tile::fire_Id);
+ level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_FIRE_NEWIGNITE, 1, random->nextFloat() * 0.4f + 0.8f);
+ level->setTileAndUpdate(x, y, z, Tile::fire_Id);
}
- instance->hurt(1, player);
+ instance->hurtAndBreak(1, player);
}
else
{