diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/FlintAndSteelItem.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/FlintAndSteelItem.cpp')
| -rw-r--r-- | Minecraft.World/FlintAndSteelItem.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/FlintAndSteelItem.cpp b/Minecraft.World/FlintAndSteelItem.cpp index 5ebdad2b..18f6bb18 100644 --- a/Minecraft.World/FlintAndSteelItem.cpp +++ b/Minecraft.World/FlintAndSteelItem.cpp @@ -25,7 +25,7 @@ bool FlintAndSteelItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Play if (face == 4) x--; if (face == 5) x++; - if (!player->mayBuild(x, y, z)) return false; + if (!player->mayUseItemAt(x, y, z, face, instance)) return false; int targetType = level->getTile(x, y, z); @@ -47,11 +47,11 @@ bool FlintAndSteelItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Play } } - level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_FIRE_IGNITE, 1, random->nextFloat() * 0.4f + 0.8f); - level->setTile(x, y, z, Tile::fire_Id); + level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_FIRE_NEWIGNITE, 1, random->nextFloat() * 0.4f + 0.8f); + level->setTileAndUpdate(x, y, z, Tile::fire_Id); } - instance->hurt(1, player); + instance->hurtAndBreak(1, player); } else { |
