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authorvoid_17 <heroerror3@gmail.com>2026-03-02 17:39:35 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 17:39:35 +0700
commitb9a2951901dac21b08589c9d8b4a7eae78757726 (patch)
tree6b750cbdde9d2bd2aeaec9880ac7db62e9356745 /Minecraft.World/FlatLevelSource.cpp
parent119bff351450ea16ffda550b6e0f67379b29f708 (diff)
Revert "Get rid of MSVC's __int64"
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
Diffstat (limited to 'Minecraft.World/FlatLevelSource.cpp')
-rw-r--r--Minecraft.World/FlatLevelSource.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/Minecraft.World/FlatLevelSource.cpp b/Minecraft.World/FlatLevelSource.cpp
index 96b53312..6435bfb4 100644
--- a/Minecraft.World/FlatLevelSource.cpp
+++ b/Minecraft.World/FlatLevelSource.cpp
@@ -11,7 +11,7 @@
//FlatLevelSource::villageFeature = new VillageFeature(1);
-FlatLevelSource::FlatLevelSource(Level *level, int64_t seed, bool generateStructures)
+FlatLevelSource::FlatLevelSource(Level *level, __int64 seed, bool generateStructures)
{
m_XZSize = level->getLevelData()->getXZSize();
@@ -32,26 +32,26 @@ FlatLevelSource::~FlatLevelSource()
delete villageFeature;
}
-void FlatLevelSource::prepareHeights(byteArray blocks)
+void FlatLevelSource::prepareHeights(byteArray blocks)
{
int height = blocks.length / (16 * 16);
- for (int xc = 0; xc < 16; xc++)
+ for (int xc = 0; xc < 16; xc++)
{
- for (int zc = 0; zc < 16; zc++)
+ for (int zc = 0; zc < 16; zc++)
{
- for (int yc = 0; yc < height; yc++)
+ for (int yc = 0; yc < height; yc++)
{
int block = 0;
- if (yc == 0)
+ if (yc == 0)
{
block = Tile::unbreakable_Id;
- }
- else if (yc <= 2)
+ }
+ else if (yc <= 2)
{
block = Tile::dirt_Id;
- }
- else if (yc == 3)
+ }
+ else if (yc == 3)
{
block = Tile::grass_Id;
}
@@ -61,12 +61,12 @@ void FlatLevelSource::prepareHeights(byteArray blocks)
}
}
-LevelChunk *FlatLevelSource::create(int x, int z)
+LevelChunk *FlatLevelSource::create(int x, int z)
{
return getChunk(x, z);
}
-LevelChunk *FlatLevelSource::getChunk(int xOffs, int zOffs)
+LevelChunk *FlatLevelSource::getChunk(int xOffs, int zOffs)
{
// 4J - now allocating this with a physical alloc & bypassing general memory management so that it will get cleanly freed
int chunksSize = Level::genDepth * 16 * 16;
@@ -80,7 +80,7 @@ LevelChunk *FlatLevelSource::getChunk(int xOffs, int zOffs)
// double[] temperatures = level.getBiomeSource().temperatures;
- if (generateStructures)
+ if (generateStructures)
{
villageFeature->apply(this, level, xOffs, zOffs, blocks);
}
@@ -96,43 +96,43 @@ LevelChunk *FlatLevelSource::getChunk(int xOffs, int zOffs)
}
-bool FlatLevelSource::hasChunk(int x, int y)
+bool FlatLevelSource::hasChunk(int x, int y)
{
return true;
}
-void FlatLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
+void FlatLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
{
// 4J - changed from random to pprandom so we can run in parallel with getChunk etc.
pprandom->setSeed(level->getSeed());
- int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
- int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
+ __int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
+ __int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
- if (generateStructures)
+ if (generateStructures)
{
villageFeature->postProcess(level, pprandom, xt, zt);
}
-
+
app.processSchematics(parent->getChunk(xt,zt));
}
-bool FlatLevelSource::save(bool force, ProgressListener *progressListener)
+bool FlatLevelSource::save(bool force, ProgressListener *progressListener)
{
return true;
}
-bool FlatLevelSource::tick()
+bool FlatLevelSource::tick()
{
return false;
}
-bool FlatLevelSource::shouldSave()
+bool FlatLevelSource::shouldSave()
{
return true;
}
-wstring FlatLevelSource::gatherStats()
+wstring FlatLevelSource::gatherStats()
{
return L"FlatLevelSource";
}
@@ -140,7 +140,7 @@ wstring FlatLevelSource::gatherStats()
vector<Biome::MobSpawnerData *> *FlatLevelSource::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
{
Biome *biome = level->getBiome(x, z);
- if (biome == NULL)
+ if (biome == NULL)
{
return NULL;
}