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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/FlatLevelSource.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/FlatLevelSource.cpp')
-rw-r--r--Minecraft.World/FlatLevelSource.cpp153
1 files changed, 153 insertions, 0 deletions
diff --git a/Minecraft.World/FlatLevelSource.cpp b/Minecraft.World/FlatLevelSource.cpp
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+++ b/Minecraft.World/FlatLevelSource.cpp
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+#include "stdafx.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.levelgen.h"
+#include "net.minecraft.world.level.levelgen.feature.h"
+#include "net.minecraft.world.level.levelgen.structure.h"
+#include "net.minecraft.world.level.levelgen.synth.h"
+#include "net.minecraft.world.level.tile.h"
+#include "net.minecraft.world.level.storage.h"
+#include "FlatLevelSource.h"
+
+
+//FlatLevelSource::villageFeature = new VillageFeature(1);
+
+FlatLevelSource::FlatLevelSource(Level *level, __int64 seed, bool generateStructures)
+{
+ m_XZSize = level->getLevelData()->getXZSize();
+
+ this->level = level;
+ this->generateStructures = generateStructures;
+ this->random = new Random(seed);
+ this->pprandom = new Random(seed); // 4J - added, so that we can have a separate random for doing post-processing in parallel with creation
+
+ villageFeature = new VillageFeature(0,m_XZSize);
+
+
+}
+
+FlatLevelSource::~FlatLevelSource()
+{
+ delete random;
+ delete pprandom;
+ delete villageFeature;
+}
+
+void FlatLevelSource::prepareHeights(byteArray blocks)
+{
+ int height = blocks.length / (16 * 16);
+
+ for (int xc = 0; xc < 16; xc++)
+ {
+ for (int zc = 0; zc < 16; zc++)
+ {
+ for (int yc = 0; yc < height; yc++)
+ {
+ int block = 0;
+ if (yc == 0)
+ {
+ block = Tile::unbreakable_Id;
+ }
+ else if (yc <= 2)
+ {
+ block = Tile::dirt_Id;
+ }
+ else if (yc == 3)
+ {
+ block = Tile::grass_Id;
+ }
+ blocks[xc << 11 | zc << 7 | yc] = (byte) block;
+ }
+ }
+ }
+}
+
+LevelChunk *FlatLevelSource::create(int x, int z)
+{
+ return getChunk(x, z);
+}
+
+LevelChunk *FlatLevelSource::getChunk(int xOffs, int zOffs)
+{
+ // 4J - now allocating this with a physical alloc & bypassing general memory management so that it will get cleanly freed
+ int chunksSize = Level::genDepth * 16 * 16;
+ byte *tileData = (byte *)XPhysicalAlloc(chunksSize, MAXULONG_PTR, 4096, PAGE_READWRITE);
+ XMemSet128(tileData,0,chunksSize);
+ byteArray blocks = byteArray(tileData,chunksSize);
+// byteArray blocks = byteArray(16 * level->depth * 16);
+ prepareHeights(blocks);
+
+// LevelChunk *levelChunk = new LevelChunk(level, blocks, xOffs, zOffs); // 4J - moved below
+ // double[] temperatures = level.getBiomeSource().temperatures;
+
+
+ if (generateStructures)
+ {
+ villageFeature->apply(this, level, xOffs, zOffs, blocks);
+ }
+
+ // 4J - this now creates compressed block data from the blocks array passed in, so moved it until after the blocks are actually finalised. We also
+ // now need to free the passed in blocks as the LevelChunk doesn't use the passed in allocation anymore.
+ LevelChunk *levelChunk = new LevelChunk(level, blocks, xOffs, zOffs);
+ XPhysicalFree(tileData);
+
+ levelChunk->recalcHeightmap();
+
+ return levelChunk;
+}
+
+
+bool FlatLevelSource::hasChunk(int x, int y)
+{
+ return true;
+}
+
+void FlatLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
+{
+ // 4J - changed from random to pprandom so we can run in parallel with getChunk etc.
+ pprandom->setSeed(level->getSeed());
+ __int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
+ __int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
+ pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
+
+ if (generateStructures)
+ {
+ villageFeature->postProcess(level, pprandom, xt, zt);
+ }
+
+ app.processSchematics(parent->getChunk(xt,zt));
+}
+
+bool FlatLevelSource::save(bool force, ProgressListener *progressListener)
+{
+ return true;
+}
+
+bool FlatLevelSource::tick()
+{
+ return false;
+}
+
+bool FlatLevelSource::shouldSave()
+{
+ return true;
+}
+
+wstring FlatLevelSource::gatherStats()
+{
+ return L"FlatLevelSource";
+}
+
+vector<Biome::MobSpawnerData *> *FlatLevelSource::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
+{
+ Biome *biome = level->getBiome(x, z);
+ if (biome == NULL)
+ {
+ return NULL;
+ }
+ return biome->getMobs(mobCategory);
+}
+
+TilePos *FlatLevelSource::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
+{
+ return NULL;
+}