diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/FishingRodItem.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/FishingRodItem.cpp')
| -rw-r--r-- | Minecraft.World/FishingRodItem.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Minecraft.World/FishingRodItem.cpp b/Minecraft.World/FishingRodItem.cpp index 858005e0..418bc625 100644 --- a/Minecraft.World/FishingRodItem.cpp +++ b/Minecraft.World/FishingRodItem.cpp @@ -22,33 +22,33 @@ FishingRodItem::FishingRodItem(int id) : Item(id) emptyIcon = NULL; } -bool FishingRodItem::isHandEquipped() +bool FishingRodItem::isHandEquipped() { return true; } -bool FishingRodItem::isMirroredArt() +bool FishingRodItem::isMirroredArt() { return true; } -shared_ptr<ItemInstance> FishingRodItem::use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player) +std::shared_ptr<ItemInstance> FishingRodItem::use(std::shared_ptr<ItemInstance> instance, Level *level, std::shared_ptr<Player> player) { - if (player->fishing != NULL) + if (player->fishing != NULL) { int dmg = player->fishing->retrieve(); instance->hurt(dmg, player); player->swing(); - } - else + } + else { level->playSound(player, eSoundType_RANDOM_BOW, 0.5f, 0.4f / (random->nextFloat() * 0.4f + 0.8f)); - if (!level->isClientSide) + if (!level->isClientSide) { // 4J Stu - Move the player->fishing out of the ctor as we cannot reference 'this' - shared_ptr<FishingHook> hook = shared_ptr<FishingHook>( new FishingHook(level, player) ); + std::shared_ptr<FishingHook> hook = std::shared_ptr<FishingHook>( new FishingHook(level, player) ); player->fishing = hook; - level->addEntity( shared_ptr<FishingHook>( hook ) ); + level->addEntity( std::shared_ptr<FishingHook>( hook ) ); } player->swing(); } |
