diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/FireworksMenu.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/FireworksMenu.h')
| -rw-r--r-- | Minecraft.World/FireworksMenu.h | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/Minecraft.World/FireworksMenu.h b/Minecraft.World/FireworksMenu.h new file mode 100644 index 00000000..97621261 --- /dev/null +++ b/Minecraft.World/FireworksMenu.h @@ -0,0 +1,43 @@ +#pragma once + +#include "AbstractContainerMenu.h" + +class CraftingContainer; +class Container; + +class FireworksMenu : public AbstractContainerMenu +{ + // 4J Stu Made these public for UI menus, perhaps should make friend class? +public: + static const int RESULT_SLOT = 0; + static const int CRAFT_SLOT_START = 1; + static const int CRAFT_SLOT_END = CRAFT_SLOT_START + 9; + static const int INV_SLOT_START = CRAFT_SLOT_END; + static const int INV_SLOT_END = INV_SLOT_START + (9*3); + static const int USE_ROW_SLOT_START = INV_SLOT_END; + static const int USE_ROW_SLOT_END = USE_ROW_SLOT_START + 9; + +public: + shared_ptr<CraftingContainer> craftSlots; + shared_ptr<Container> resultSlots; + +private: + Level *level; + int x, y, z; + + bool m_canMakeFireworks; + bool m_canMakeCharge; + bool m_canMakeFade; + +public: + FireworksMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt); + + virtual void slotsChanged();// 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things + virtual void removed(shared_ptr<Player> player); + virtual bool stillValid(shared_ptr<Player> player); + virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex); + virtual bool canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target); + + // 4J Added + virtual bool isValidIngredient(shared_ptr<ItemInstance> item, int slotId); +};
\ No newline at end of file |
