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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/FireworksMenu.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/FireworksMenu.h')
-rw-r--r--Minecraft.World/FireworksMenu.h43
1 files changed, 43 insertions, 0 deletions
diff --git a/Minecraft.World/FireworksMenu.h b/Minecraft.World/FireworksMenu.h
new file mode 100644
index 00000000..97621261
--- /dev/null
+++ b/Minecraft.World/FireworksMenu.h
@@ -0,0 +1,43 @@
+#pragma once
+
+#include "AbstractContainerMenu.h"
+
+class CraftingContainer;
+class Container;
+
+class FireworksMenu : public AbstractContainerMenu
+{
+ // 4J Stu Made these public for UI menus, perhaps should make friend class?
+public:
+ static const int RESULT_SLOT = 0;
+ static const int CRAFT_SLOT_START = 1;
+ static const int CRAFT_SLOT_END = CRAFT_SLOT_START + 9;
+ static const int INV_SLOT_START = CRAFT_SLOT_END;
+ static const int INV_SLOT_END = INV_SLOT_START + (9*3);
+ static const int USE_ROW_SLOT_START = INV_SLOT_END;
+ static const int USE_ROW_SLOT_END = USE_ROW_SLOT_START + 9;
+
+public:
+ shared_ptr<CraftingContainer> craftSlots;
+ shared_ptr<Container> resultSlots;
+
+private:
+ Level *level;
+ int x, y, z;
+
+ bool m_canMakeFireworks;
+ bool m_canMakeCharge;
+ bool m_canMakeFade;
+
+public:
+ FireworksMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt);
+
+ virtual void slotsChanged();// 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
+ virtual void removed(shared_ptr<Player> player);
+ virtual bool stillValid(shared_ptr<Player> player);
+ virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
+ virtual bool canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target);
+
+ // 4J Added
+ virtual bool isValidIngredient(shared_ptr<ItemInstance> item, int slotId);
+}; \ No newline at end of file