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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
commitd63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.World/FileInputStream.cpp
parentd6ec138710461294c3ffd2723bc8a9f212d3471f (diff)
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.World/FileInputStream.cpp')
-rw-r--r--Minecraft.World/FileInputStream.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/FileInputStream.cpp b/Minecraft.World/FileInputStream.cpp
index 7c0e844f..5e0f6ca5 100644
--- a/Minecraft.World/FileInputStream.cpp
+++ b/Minecraft.World/FileInputStream.cpp
@@ -164,8 +164,8 @@ void FileInputStream::close()
{
//printf("\n\nFileInputStream::close - TRYING TO CLOSE AN INVALID FILE HANDLE\n\n");
return;
- }
-
+ }
+
BOOL result = CloseHandle( m_fileHandle );
if( result == 0 )
@@ -185,7 +185,7 @@ void FileInputStream::close()
//n - the number of bytes to be skipped.
//Returns:
//the actual number of bytes skipped.
-__int64 FileInputStream::skip(__int64 n)
+int64_t FileInputStream::skip(int64_t n)
{
#ifdef _XBOX
LARGE_INTEGER li;