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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/FenceTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/FenceTile.h')
-rw-r--r--Minecraft.World/FenceTile.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/FenceTile.h b/Minecraft.World/FenceTile.h
index 5b61fca4..ca22163a 100644
--- a/Minecraft.World/FenceTile.h
+++ b/Minecraft.World/FenceTile.h
@@ -9,15 +9,15 @@ private:
public:
FenceTile(int id, const wstring &texture, Material *material);
- virtual AABB *getAABB(Level *level, int x, int y, int z);
+ virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
- virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual int getRenderShape();
- bool connectsTo(LevelSource *level, int x, int y, int z);
+ virtual bool connectsTo(LevelSource *level, int x, int y, int z);
static bool isFence(int tile);
- void registerIcons(IconRegister *iconRegister);
+ virtual void registerIcons(IconRegister *iconRegister);
+ virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
}; \ No newline at end of file