diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/FenceTile.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/FenceTile.cpp')
| -rw-r--r-- | Minecraft.World/FenceTile.cpp | 146 |
1 files changed, 86 insertions, 60 deletions
diff --git a/Minecraft.World/FenceTile.cpp b/Minecraft.World/FenceTile.cpp index 0d1f9bc4..39f4aac1 100644 --- a/Minecraft.World/FenceTile.cpp +++ b/Minecraft.World/FenceTile.cpp @@ -1,6 +1,6 @@ #include "stdafx.h" +#include "net.minecraft.world.item.h" #include "net.minecraft.world.level.h" -#include "net.minecraft.world.phys.h" #include "net.minecraft.world.h" #include "FenceTile.h" @@ -9,73 +9,89 @@ FenceTile::FenceTile(int id, const wstring &texture, Material *material) : Tile( this->texture = texture; } -AABB *FenceTile::getAABB(Level *level, int x, int y, int z) +void FenceTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source) { - bool n = connectsTo(level, x, y, z - 1); - bool s = connectsTo(level, x, y, z + 1); - bool w = connectsTo(level, x - 1, y, z); - bool e = connectsTo(level, x + 1, y, z); + bool n = connectsTo(level, x, y, z - 1); + bool s = connectsTo(level, x, y, z + 1); + bool w = connectsTo(level, x - 1, y, z); + bool e = connectsTo(level, x + 1, y, z); - float west = 6.0f / 16.0f; - float east = 10.0f / 16.0f; - float north = 6.0f / 16.0f; - float south = 10.0f / 16.0f; + float west = 6.0f / 16.0f; + float east = 10.0f / 16.0f; + float north = 6.0f / 16.0f; + float south = 10.0f / 16.0f; - if (n) + if (n) { - north = 0; - } - if (s) + north = 0; + } + if (s) { - south = 1; - } - if (w) + south = 1; + } + if (n || s) { - west = 0; - } - if (e) + setShape(west, 0, north, east, 1.5f, south); + Tile::addAABBs(level, x, y, z, box, boxes, source); + } + north = 6.0f / 16.0f; + south = 10.0f / 16.0f; + if (w) { - east = 1; - } + west = 0; + } + if (e) + { + east = 1; + } + if (w || e || (!n && !s)) + { + setShape(west, 0, north, east, 1.5f, south); + Tile::addAABBs(level, x, y, z, box, boxes, source); + } + + if (n) + { + north = 0; + } + if (s) + { + south = 1; + } - return AABB::newTemp(x + west, y, z + north, x + east, y + 1.5f, z + south); + setShape(west, 0, north, east, 1.0f, south); } void FenceTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param { - bool n = connectsTo(level, x, y, z - 1); - bool s = connectsTo(level, x, y, z + 1); - bool w = connectsTo(level, x - 1, y, z); - bool e = connectsTo(level, x + 1, y, z); + bool n = connectsTo(level, x, y, z - 1); + bool s = connectsTo(level, x, y, z + 1); + bool w = connectsTo(level, x - 1, y, z); + bool e = connectsTo(level, x + 1, y, z); - float west = 6.0f / 16.0f; - float east = 10.0f / 16.0f; - float north = 6.0f / 16.0f; - float south = 10.0f / 16.0f; + float west = 6.0f / 16.0f; + float east = 10.0f / 16.0f; + float north = 6.0f / 16.0f; + float south = 10.0f / 16.0f; - if (n) + if (n) { - north = 0; - } - if (s) + north = 0; + } + if (s) { - south = 1; - } - if (w) + south = 1; + } + if (w) { - west = 0; - } - if (e) + west = 0; + } + if (e) { - east = 1; - } + east = 1; + } - setShape(west, 0, north, east, 1.0f, south); -} - -bool FenceTile::blocksLight() -{ - return false; + setShape(west, 0, north, east, 1.0f, south); } bool FenceTile::isSolidRender(bool isServerLevel) @@ -100,20 +116,20 @@ int FenceTile::getRenderShape() bool FenceTile::connectsTo(LevelSource *level, int x, int y, int z) { - int tile = level->getTile(x, y, z); - if (tile == id || tile == Tile::fenceGate_Id) + int tile = level->getTile(x, y, z); + if (tile == id || tile == Tile::fenceGate_Id) { - return true; - } - Tile *tileInstance = Tile::tiles[tile]; - if (tileInstance != NULL) + return true; + } + Tile *tileInstance = Tile::tiles[tile]; + if (tileInstance != NULL) { - if (tileInstance->material->isSolidBlocking() && tileInstance->isCubeShaped()) + if (tileInstance->material->isSolidBlocking() && tileInstance->isCubeShaped()) { - return tileInstance->material != Material::vegetable; - } - } - return false; + return tileInstance->material != Material::vegetable; + } + } + return false; } bool FenceTile::isFence(int tile) @@ -129,4 +145,14 @@ void FenceTile::registerIcons(IconRegister *iconRegister) bool FenceTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face) { return true; +} + +bool FenceTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly) +{ + if (level->isClientSide) return true; + if (LeashItem::bindPlayerMobs(player, level, x, y, z)) + { + return true; + } + return false; }
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