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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/FenceTile.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/FenceTile.cpp')
-rw-r--r--Minecraft.World/FenceTile.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.World/FenceTile.cpp b/Minecraft.World/FenceTile.cpp
index 83c31167..39f4aac1 100644
--- a/Minecraft.World/FenceTile.cpp
+++ b/Minecraft.World/FenceTile.cpp
@@ -122,7 +122,7 @@ bool FenceTile::connectsTo(LevelSource *level, int x, int y, int z)
return true;
}
Tile *tileInstance = Tile::tiles[tile];
- if (tileInstance != nullptr)
+ if (tileInstance != NULL)
{
if (tileInstance->material->isSolidBlocking() && tileInstance->isCubeShaped())
{