diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/FenceGateTile.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/FenceGateTile.cpp')
| -rw-r--r-- | Minecraft.World/FenceGateTile.cpp | 53 |
1 files changed, 27 insertions, 26 deletions
diff --git a/Minecraft.World/FenceGateTile.cpp b/Minecraft.World/FenceGateTile.cpp index 6b0243ed..a8de450e 100644 --- a/Minecraft.World/FenceGateTile.cpp +++ b/Minecraft.World/FenceGateTile.cpp @@ -16,17 +16,17 @@ Icon *FenceGateTile::getTexture(int face, int data) bool FenceGateTile::mayPlace(Level *level, int x, int y, int z) { - if (!level->getMaterial(x, y - 1, z)->isSolid()) return false; - return Tile::mayPlace(level, x, y, z); + if (!level->getMaterial(x, y - 1, z)->isSolid()) return false; + return Tile::mayPlace(level, x, y, z); } AABB *FenceGateTile::getAABB(Level *level, int x, int y, int z) { - int data = level->getData(x, y, z); - if (isOpen(data)) + int data = level->getData(x, y, z); + if (isOpen(data)) { - return NULL; - } + return NULL; + } // 4J Brought forward change from 1.2.3 to fix hit box rotation if (data == Direction::NORTH || data == Direction::SOUTH) { @@ -75,38 +75,39 @@ int FenceGateTile::getRenderShape() return Tile::SHAPE_FENCE_GATE; } -void FenceGateTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by) +void FenceGateTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance) { - int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3)) % 4; - level->setData(x, y, z, dir); + int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3)) % 4; + level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS); } bool FenceGateTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { - if( soundOnly ) + if (soundOnly) { // 4J - added - just do enough to play the sound level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); // 4J - changed event to pass player rather than NULL as the source of the event so we can filter the broadcast properly return false; } - int data = level->getData(x, y, z); - if (isOpen(data)) + int data = level->getData(x, y, z); + if (isOpen(data)) { - level->setData(x, y, z, data & ~OPEN_BIT); - } + level->setData(x, y, z, data & ~OPEN_BIT, Tile::UPDATE_CLIENTS); + } else { - // open the door from the player - int dir = (((Mth::floor(player->yRot * 4 / (360) + 0.5)) & 3)) % 4; - int current = getDirection(data); - if (current == ((dir + 2) % 4)) { - data = dir; - } - level->setData(x, y, z, data | OPEN_BIT); - } - level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); - return true; + // open the door from the player + int dir = (((Mth::floor(player->yRot * 4 / (360) + 0.5)) & 3)) % 4; + int current = getDirection(data); + if (current == ((dir + 2) % 4)) + { + data = dir; + } + level->setData(x, y, z, data | OPEN_BIT, Tile::UPDATE_CLIENTS); + } + level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); + return true; } void FenceGateTile::neighborChanged(Level *level, int x, int y, int z, int type) @@ -120,12 +121,12 @@ void FenceGateTile::neighborChanged(Level *level, int x, int y, int z, int type) { if (signal && !isOpen(data)) { - level->setData(x, y, z, data | OPEN_BIT); + level->setData(x, y, z, data | OPEN_BIT, Tile::UPDATE_CLIENTS); level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); } else if (!signal && isOpen(data)) { - level->setData(x, y, z, data & ~OPEN_BIT); + level->setData(x, y, z, data & ~OPEN_BIT, Tile::UPDATE_CLIENTS); level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); } } |
