diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/FenceGateTile.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/FenceGateTile.cpp')
| -rw-r--r-- | Minecraft.World/FenceGateTile.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/FenceGateTile.cpp b/Minecraft.World/FenceGateTile.cpp index 6b0243ed..561cdf41 100644 --- a/Minecraft.World/FenceGateTile.cpp +++ b/Minecraft.World/FenceGateTile.cpp @@ -37,7 +37,7 @@ AABB *FenceGateTile::getAABB(Level *level, int x, int y, int z) } // 4J - Brought forward from 1.2.3 to fix hit box rotation -void FenceGateTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param +void FenceGateTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param { int data = getDirection(level->getData(x, y, z)); if (data == Direction::NORTH || data == Direction::SOUTH) @@ -75,13 +75,13 @@ int FenceGateTile::getRenderShape() return Tile::SHAPE_FENCE_GATE; } -void FenceGateTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by) +void FenceGateTile::setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by) { int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3)) % 4; level->setData(x, y, z, dir); } -bool FenceGateTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param +bool FenceGateTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { if( soundOnly ) { |
