diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-08 19:08:36 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 18:08:36 -0500 |
| commit | 28614b922fb77149a54da1a87bebfbc98736f296 (patch) | |
| tree | 7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.World/FenceGateTile.cpp | |
| parent | 88798b501d0cf6287b6f87acb2592676e3cec58d (diff) | |
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
* Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.World/FenceGateTile.cpp')
| -rw-r--r-- | Minecraft.World/FenceGateTile.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.World/FenceGateTile.cpp b/Minecraft.World/FenceGateTile.cpp index a8de450e..bd1326a9 100644 --- a/Minecraft.World/FenceGateTile.cpp +++ b/Minecraft.World/FenceGateTile.cpp @@ -25,7 +25,7 @@ AABB *FenceGateTile::getAABB(Level *level, int x, int y, int z) int data = level->getData(x, y, z); if (isOpen(data)) { - return NULL; + return nullptr; } // 4J Brought forward change from 1.2.3 to fix hit box rotation if (data == Direction::NORTH || data == Direction::SOUTH) @@ -86,7 +86,7 @@ bool FenceGateTile::use(Level *level, int x, int y, int z, shared_ptr<Player> pl if (soundOnly) { // 4J - added - just do enough to play the sound - level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); // 4J - changed event to pass player rather than NULL as the source of the event so we can filter the broadcast properly + level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); // 4J - changed event to pass player rather than nullptr as the source of the event so we can filter the broadcast properly return false; } |
