diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/Feature.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/Feature.cpp')
| -rw-r--r-- | Minecraft.World/Feature.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/Minecraft.World/Feature.cpp b/Minecraft.World/Feature.cpp index 301bd26c..b4d9a6ee 100644 --- a/Minecraft.World/Feature.cpp +++ b/Minecraft.World/Feature.cpp @@ -1,5 +1,6 @@ #include "stdafx.h" #include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" #include "Feature.h" @@ -13,6 +14,10 @@ Feature::Feature(bool doUpdate) this->doUpdate = doUpdate; } +void Feature::applyFeature(Level *level, Random *random, int xChunk, int zChunk) +{ +} + void Feature::placeBlock(Level *level, int x, int y, int z, int tile) { placeBlock(level, x, y, z, tile, 0); @@ -22,10 +27,10 @@ void Feature::placeBlock(Level *level, int x, int y, int z, int tile, int data) { if (doUpdate) { - level->setTileAndData(x, y, z, tile, data); + level->setTileAndData(x, y, z, tile, data, Tile::UPDATE_ALL); } else { - level->setTileAndDataNoUpdate(x, y, z, tile, data); + level->setTileAndData(x, y, z, tile, data, Tile::UPDATE_CLIENTS); } -} +}
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