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authorLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
commit42aec6dac53dffa6afe072560a7e1d4986112538 (patch)
tree0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.World/FallingTile.cpp
parentc9d58eeac7c72f0b3038e084667b4d89a6249fce (diff)
parentef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff)
Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
Diffstat (limited to 'Minecraft.World/FallingTile.cpp')
-rw-r--r--Minecraft.World/FallingTile.cpp57
1 files changed, 49 insertions, 8 deletions
diff --git a/Minecraft.World/FallingTile.cpp b/Minecraft.World/FallingTile.cpp
index 254631ff..28248014 100644
--- a/Minecraft.World/FallingTile.cpp
+++ b/Minecraft.World/FallingTile.cpp
@@ -24,6 +24,7 @@ void FallingTile::_init()
hurtEntities = false;
fallDamageMax = 40;
fallDamageAmount = 2;
+ tileData = NULL;
// 4J Added so that client-side falling tiles can fall through blocks
// This fixes a bug on the host where the tile update from the server comes in before the client-side falling tile
@@ -62,6 +63,11 @@ FallingTile::FallingTile(Level *level, double x, double y, double z, int tile, i
zOld = z;
}
+FallingTile::~FallingTile()
+{
+ delete tileData;
+}
+
bool FallingTile::makeStepSound()
{
return false;
@@ -105,7 +111,7 @@ void FallingTile::tick()
{
if (level->getTile(xt, yt, zt) == tile)
{
- level->setTile(xt, yt, zt, 0);
+ level->removeTile(xt, yt, zt);
}
else
{
@@ -120,17 +126,36 @@ void FallingTile::tick()
zd *= 0.7f;
yd *= -0.5f;
- // if (HeavyTile.isFree(level, xt, yt, zt)) {
if (level->getTile(xt, yt, zt) != Tile::pistonMovingPiece_Id)
{
remove();
- if (!cancelDrop && level->mayPlace(tile, xt, yt, zt, true, 1, nullptr) && !HeavyTile::isFree(level, xt, yt - 1, zt) && level->setTileAndData(xt, yt, zt, tile, data))
+ if (!cancelDrop && level->mayPlace(tile, xt, yt, zt, true, 1, nullptr, nullptr) && !HeavyTile::isFree(level, xt, yt - 1, zt) && level->setTileAndData(xt, yt, zt, tile, data, Tile::UPDATE_ALL))
{
HeavyTile *hv = dynamic_cast<HeavyTile *>(Tile::tiles[tile]);
if (hv)
{
hv->onLand(level, xt, yt, zt, data);
}
+ if (tileData != NULL && Tile::tiles[tile]->isEntityTile())
+ {
+ shared_ptr<TileEntity> tileEntity = level->getTileEntity(xt, yt, zt);
+
+ if (tileEntity != NULL)
+ {
+ CompoundTag *swap = new CompoundTag();
+ tileEntity->save(swap);
+ vector<Tag *> *allTags = tileData->getAllTags();
+ for(AUTO_VAR(it, allTags->begin()); it != allTags->end(); ++it)
+ {
+ Tag *tag = *it;
+ if (tag->getName().compare(L"x") == 0 || tag->getName().compare(L"y") == 0 || tag->getName().compare(L"z") == 0) continue;
+ swap->put(tag->getName(), tag->copy());
+ }
+ delete allTags;
+ tileEntity->load(swap);
+ tileEntity->setChanged();
+ }
+ }
}
else
{
@@ -140,7 +165,7 @@ void FallingTile::tick()
}
else if ( (time > 20 * 5 && !level->isClientSide && (yt < 1 || yt > Level::maxBuildHeight)) || (time > 20 * 30))
{
- if(dropItem) spawnAtLocation(tile, 1);
+ if(dropItem) spawnAtLocation( shared_ptr<ItemInstance>( new ItemInstance(tile, 1, Tile::tiles[tile]->getSpawnResourcesAuxValue(data) )), 0);
remove();
}
}
@@ -153,14 +178,16 @@ void FallingTile::causeFallDamage(float distance)
int dmg = Mth::ceil(distance - 1);
if (dmg > 0)
{
- vector<shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), bb);
+ // 4J: Copy vector since it might be modified when we hurt the entities (invalidating our iterator)
+ vector<shared_ptr<Entity> > *entities = new vector<shared_ptr<Entity> >(*level->getEntities(shared_from_this(), bb));
DamageSource *source = tile == Tile::anvil_Id ? DamageSource::anvil : DamageSource::fallingBlock;
-
//for (Entity entity : entities)
- for(AUTO_VAR(it,entities->begin()); it != entities->end(); ++it)
+ for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it)
{
(*it)->hurt(source, min(Mth::floor(dmg * fallDamageAmount), fallDamageMax));
}
+ delete entities;
+
if (tile == Tile::anvil_Id && random->nextFloat() < 0.05f + (dmg * 0.05))
{
int damage = data >> 2;
@@ -182,17 +209,26 @@ void FallingTile::causeFallDamage(float distance)
void FallingTile::addAdditonalSaveData(CompoundTag *tag)
{
tag->putByte(L"Tile", (byte) tile);
+ tag->putInt(L"TileID", tile);
tag->putByte(L"Data", (byte) data);
tag->putByte(L"Time", (byte) time);
tag->putBoolean(L"DropItem", dropItem);
tag->putBoolean(L"HurtEntities", hurtEntities);
tag->putFloat(L"FallHurtAmount", fallDamageAmount);
tag->putInt(L"FallHurtMax", fallDamageMax);
+ if (tileData != NULL) tag->putCompound(L"TileEntityData", tileData);
}
void FallingTile::readAdditionalSaveData(CompoundTag *tag)
{
- tile = tag->getByte(L"Tile") & 0xff;
+ if (tag->contains(L"TileID"))
+ {
+ tile = tag->getInt(L"TileID");
+ }
+ else
+ {
+ tile = tag->getByte(L"Tile") & 0xff;
+ }
data = tag->getByte(L"Data") & 0xff;
time = tag->getByte(L"Time") & 0xff;
@@ -212,6 +248,11 @@ void FallingTile::readAdditionalSaveData(CompoundTag *tag)
dropItem = tag->getBoolean(L"DropItem");
}
+ if (tag->contains(L"TileEntityData"))
+ {
+ tileData = tag->getCompound(L"TileEntityData");
+ }
+
if (tile == 0)
{
tile = Tile::sand_Id;