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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/FallingTile.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/FallingTile.cpp')
-rw-r--r--Minecraft.World/FallingTile.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/Minecraft.World/FallingTile.cpp b/Minecraft.World/FallingTile.cpp
index 0ff776fd..c0eb7d22 100644
--- a/Minecraft.World/FallingTile.cpp
+++ b/Minecraft.World/FallingTile.cpp
@@ -24,7 +24,7 @@ void FallingTile::_init()
hurtEntities = false;
fallDamageMax = 40;
fallDamageAmount = 2;
- tileData = nullptr;
+ tileData = NULL;
// 4J Added so that client-side falling tiles can fall through blocks
// This fixes a bug on the host where the tile update from the server comes in before the client-side falling tile
@@ -136,11 +136,11 @@ void FallingTile::tick()
{
hv->onLand(level, xt, yt, zt, data);
}
- if (tileData != nullptr && Tile::tiles[tile]->isEntityTile())
+ if (tileData != NULL && Tile::tiles[tile]->isEntityTile())
{
shared_ptr<TileEntity> tileEntity = level->getTileEntity(xt, yt, zt);
- if (tileEntity != nullptr)
+ if (tileEntity != NULL)
{
CompoundTag *swap = new CompoundTag();
tileEntity->save(swap);
@@ -161,13 +161,13 @@ void FallingTile::tick()
}
else
{
- if(dropItem && !cancelDrop) spawnAtLocation(std::make_shared<ItemInstance>(tile, 1, Tile::tiles[tile]->getSpawnResourcesAuxValue(data)), 0);
+ if(dropItem && !cancelDrop) spawnAtLocation( shared_ptr<ItemInstance>(new ItemInstance(tile, 1, Tile::tiles[tile]->getSpawnResourcesAuxValue(data))), 0);
}
}
}
else if ( (time > 20 * 5 && !level->isClientSide && (yt < 1 || yt > Level::maxBuildHeight)) || (time > 20 * 30))
{
- if(dropItem) spawnAtLocation(std::make_shared<ItemInstance>(tile, 1, Tile::tiles[tile]->getSpawnResourcesAuxValue(data)), 0);
+ if(dropItem) spawnAtLocation( shared_ptr<ItemInstance>( new ItemInstance(tile, 1, Tile::tiles[tile]->getSpawnResourcesAuxValue(data) )), 0);
remove();
}
}
@@ -212,15 +212,15 @@ void FallingTile::causeFallDamage(float distance)
void FallingTile::addAdditonalSaveData(CompoundTag *tag)
{
- tag->putByte(L"Tile", static_cast<byte>(tile));
+ tag->putByte(L"Tile", (byte) tile);
tag->putInt(L"TileID", tile);
- tag->putByte(L"Data", static_cast<byte>(data));
- tag->putByte(L"Time", static_cast<byte>(time));
+ tag->putByte(L"Data", (byte) data);
+ tag->putByte(L"Time", (byte) time);
tag->putBoolean(L"DropItem", dropItem);
tag->putBoolean(L"HurtEntities", hurtEntities);
tag->putFloat(L"FallHurtAmount", fallDamageAmount);
tag->putInt(L"FallHurtMax", fallDamageMax);
- if (tileData != nullptr) tag->putCompound(L"TileEntityData", tileData);
+ if (tileData != NULL) tag->putCompound(L"TileEntityData", tileData);
}
void FallingTile::readAdditionalSaveData(CompoundTag *tag)