diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/EntitySelector.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/EntitySelector.cpp')
| -rw-r--r-- | Minecraft.World/EntitySelector.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/Minecraft.World/EntitySelector.cpp b/Minecraft.World/EntitySelector.cpp new file mode 100644 index 00000000..36c7bf88 --- /dev/null +++ b/Minecraft.World/EntitySelector.cpp @@ -0,0 +1,42 @@ +#include "stdafx.h" +#include "Container.h" +#include "EntitySelector.h" + +const EntitySelector *EntitySelector::ENTITY_STILL_ALIVE = new AliveEntitySelector(); +const EntitySelector *EntitySelector::CONTAINER_ENTITY_SELECTOR = new ContainerEntitySelector(); + +bool AliveEntitySelector::matches(shared_ptr<Entity> entity) const +{ + return entity->isAlive(); +} + +bool ContainerEntitySelector::matches(shared_ptr<Entity> entity) const +{ + return (dynamic_pointer_cast<Container>(entity) != NULL) && entity->isAlive(); +} + +MobCanWearArmourEntitySelector::MobCanWearArmourEntitySelector(shared_ptr<ItemInstance> item) +{ + this->item = item; +} + +bool MobCanWearArmourEntitySelector::matches(shared_ptr<Entity> entity) const +{ + if ( !entity->isAlive() ) return false; + if ( !entity->instanceof(eTYPE_LIVINGENTITY) ) return false; + + shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(entity); + + if (mob->getCarried(Mob::getEquipmentSlotForItem(item)) != NULL) return false; + + if ( mob->instanceof(eTYPE_MOB) ) + { + return dynamic_pointer_cast<Mob>(mob)->canPickUpLoot(); + } + else if (mob->instanceof(eTYPE_PLAYER)) + { + return true; + } + + return false; +}
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