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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/EnderEyeItem.cpp
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/EnderEyeItem.cpp')
-rw-r--r--Minecraft.World/EnderEyeItem.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/EnderEyeItem.cpp b/Minecraft.World/EnderEyeItem.cpp
index a08c1f62..4e82597e 100644
--- a/Minecraft.World/EnderEyeItem.cpp
+++ b/Minecraft.World/EnderEyeItem.cpp
@@ -13,7 +13,7 @@ EnderEyeItem::EnderEyeItem(int id) : Item(id)
{
}
-bool EnderEyeItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
+bool EnderEyeItem::useOn(std::shared_ptr<ItemInstance> instance, std::shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
{
int targetType = level->getTile(x, y, z);
int targetData = level->getData(x, y, z);
@@ -132,7 +132,7 @@ bool EnderEyeItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> p
return false;
}
-bool EnderEyeItem::TestUse(Level *level, shared_ptr<Player> player)
+bool EnderEyeItem::TestUse(Level *level, std::shared_ptr<Player> player)
{
HitResult *hr = getPlayerPOVHitResult(level, player, false);
if (hr != NULL && hr->type == HitResult::TILE)
@@ -157,15 +157,15 @@ bool EnderEyeItem::TestUse(Level *level, shared_ptr<Player> player)
}
else
{
-// int x,z;
+// int x,z;
// if(app.GetTerrainFeaturePosition(eTerrainFeature_Stronghold,&x,&z))
// {
// level->getLevelData()->setXStronghold(x);
// level->getLevelData()->setZStronghold(z);
// level->getLevelData()->setHasStronghold();
-//
+//
// app.DebugPrintf("=== FOUND stronghold in terrain features list\n");
-//
+//
// app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_StrongholdPosition);
// }
// else
@@ -185,7 +185,7 @@ bool EnderEyeItem::TestUse(Level *level, shared_ptr<Player> player)
return false;
}
-shared_ptr<ItemInstance> EnderEyeItem::use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
+std::shared_ptr<ItemInstance> EnderEyeItem::use(std::shared_ptr<ItemInstance> instance, Level *level, std::shared_ptr<Player> player)
{
HitResult *hr = getPlayerPOVHitResult(level, player, false);
if (hr != NULL && hr->type == HitResult::TILE)
@@ -206,7 +206,7 @@ shared_ptr<ItemInstance> EnderEyeItem::use(shared_ptr<ItemInstance> instance, Le
{
if((level->dimension->id==LevelData::DIMENSION_OVERWORLD) && level->getLevelData()->getHasStronghold())
{
- shared_ptr<EyeOfEnderSignal> eyeOfEnderSignal = shared_ptr<EyeOfEnderSignal>( new EyeOfEnderSignal(level, player->x, player->y + 1.62 - player->heightOffset, player->z) );
+ std::shared_ptr<EyeOfEnderSignal> eyeOfEnderSignal = std::shared_ptr<EyeOfEnderSignal>( new EyeOfEnderSignal(level, player->x, player->y + 1.62 - player->heightOffset, player->z) );
eyeOfEnderSignal->signalTo(level->getLevelData()->getXStronghold()<<4, player->y + 1.62 - player->heightOffset, level->getLevelData()->getZStronghold()<<4);
level->addEntity(eyeOfEnderSignal);
@@ -221,7 +221,7 @@ shared_ptr<ItemInstance> EnderEyeItem::use(shared_ptr<ItemInstance> instance, Le
/*TilePos *nearestMapFeature = level->findNearestMapFeature(LargeFeature::STRONGHOLD, (int) player->x, (int) player->y, (int) player->z);
if (nearestMapFeature != NULL)
{
- shared_ptr<EyeOfEnderSignal> eyeOfEnderSignal = shared_ptr<EyeOfEnderSignal>( new EyeOfEnderSignal(level, player->x, player->y + 1.62 - player->heightOffset, player->z) );
+ std::shared_ptr<EyeOfEnderSignal> eyeOfEnderSignal = std::shared_ptr<EyeOfEnderSignal>( new EyeOfEnderSignal(level, player->x, player->y + 1.62 - player->heightOffset, player->z) );
eyeOfEnderSignal->signalTo(nearestMapFeature->x, nearestMapFeature->y, nearestMapFeature->z);
delete nearestMapFeature;
level->addEntity(eyeOfEnderSignal);