diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/EnderDragon.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/EnderDragon.h')
| -rw-r--r-- | Minecraft.World/EnderDragon.h | 48 |
1 files changed, 30 insertions, 18 deletions
diff --git a/Minecraft.World/EnderDragon.h b/Minecraft.World/EnderDragon.h index 8a12c08c..a13ecaa2 100644 --- a/Minecraft.World/EnderDragon.h +++ b/Minecraft.World/EnderDragon.h @@ -1,22 +1,22 @@ #pragma once using namespace std; #include "BossMob.h" +#include "MultiEntityMob.h" +#include "Enemy.h" -class BossMobPart; +class MultiEntityMobPart; class EnderCrystal; class Node; class BinaryHeap; class Path; -class EnderDragon : public BossMob +class EnderDragon : public Mob, public BossMob, public MultiEntityMob, public Enemy { public: eINSTANCEOF GetType() { return eTYPE_ENDERDRAGON; }; static Entity *create(Level *level) { return new EnderDragon(level); } -private: - static const int DATA_ID_SYNCHED_HEALTH = 16; - +private: // 4J Added for new behaviours static const int DATA_ID_SYNCHED_ACTION = 17; @@ -27,16 +27,16 @@ public: double positions[positionsLength][3]; int posPointer; - //BossMobPart[] subEntities; + //MultiEntityMobPart[] subEntities; vector<shared_ptr<Entity> > subEntities; - shared_ptr<BossMobPart> head; - shared_ptr<BossMobPart> neck; // 4J Added - shared_ptr<BossMobPart> body; - shared_ptr<BossMobPart> tail1; - shared_ptr<BossMobPart> tail2; - shared_ptr<BossMobPart> tail3; - shared_ptr<BossMobPart> wing1; - shared_ptr<BossMobPart> wing2; + shared_ptr<MultiEntityMobPart> head; + shared_ptr<MultiEntityMobPart> neck; // 4J Added + shared_ptr<MultiEntityMobPart> body; + shared_ptr<MultiEntityMobPart> tail1; + shared_ptr<MultiEntityMobPart> tail2; + shared_ptr<MultiEntityMobPart> tail3; + shared_ptr<MultiEntityMobPart> wing1; + shared_ptr<MultiEntityMobPart> wing2; float oFlapTime; float flapTime; @@ -112,9 +112,11 @@ private: public: EnderDragon(Level *level); + void AddParts(); virtual ~EnderDragon(); protected: + virtual void registerAttributes(); virtual void defineSynchedData(); public: @@ -122,7 +124,7 @@ public: virtual void aiStep(); private: - using BossMob::hurt; + using MultiEntityMob::hurt; void checkCrystals(); void checkAttack(); @@ -133,9 +135,11 @@ private: bool checkWalls(AABB *bb); public: - virtual bool hurt(shared_ptr<BossMobPart> bossMobPart, DamageSource *source, int damage); + virtual bool hurt(shared_ptr<MultiEntityMobPart> MultiEntityMobPart, DamageSource *source, float damage); + virtual bool hurt(DamageSource *source, float damage); protected: + virtual bool reallyHurt(DamageSource *source, float damage); virtual void tickDeath(); private: @@ -143,11 +147,15 @@ private: protected: virtual void checkDespawn(); - virtual int getHurtSound(); public: virtual vector<shared_ptr<Entity> > *getSubEntities(); virtual bool isPickable(); - virtual int getSynchedHealth(); + Level *getLevel(); + +protected: + int getAmbientSound(); + int getHurtSound(); + float getSoundVolume(); private: // 4J added for new dragon behaviour @@ -174,4 +182,8 @@ public: double getHeadPartYOffset(int partIndex, doubleArray bodyPos, doubleArray partPos); double getHeadPartYRotDiff(int partIndex, doubleArray bodyPos, doubleArray partPos); Vec3 *getHeadLookVector(float a); + + virtual wstring getAName() { return app.GetString(IDS_ENDERDRAGON); }; + virtual float getHealth() { return LivingEntity::getHealth(); }; + virtual float getMaxHealth() { return LivingEntity::getMaxHealth(); }; }; |
