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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/EnderChestTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/EnderChestTile.h')
-rw-r--r--Minecraft.World/EnderChestTile.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/EnderChestTile.h b/Minecraft.World/EnderChestTile.h
index 96173f63..4c2bbcbf 100644
--- a/Minecraft.World/EnderChestTile.h
+++ b/Minecraft.World/EnderChestTile.h
@@ -1,15 +1,15 @@
#pragma once
-#include "EntityTile.h"
+#include "BaseEntityTile.h"
#include "ChestTile.h"
-class EnderChestTile : public EntityTile
+class EnderChestTile : public BaseEntityTile
{
public:
static const int EVENT_SET_OPEN_COUNT = ChestTile::EVENT_SET_OPEN_COUNT;
EnderChestTile(int id);
- virtual void updateDefaultShape(); // 4J Added override
+ virtual void updateDefaultShape(); // 4J Added override
bool isSolidRender(bool isServerLevel = false);
bool isCubeShaped();
@@ -21,7 +21,7 @@ protected:
bool isSilkTouchable();
public:
- void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
+ void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
shared_ptr<TileEntity> newTileEntity(Level *level);
void animateTick(Level *level, int xt, int yt, int zt, Random *random);