diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/EnderChestTile.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/EnderChestTile.cpp')
| -rw-r--r-- | Minecraft.World/EnderChestTile.cpp | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/Minecraft.World/EnderChestTile.cpp b/Minecraft.World/EnderChestTile.cpp new file mode 100644 index 00000000..7e50a933 --- /dev/null +++ b/Minecraft.World/EnderChestTile.cpp @@ -0,0 +1,117 @@ +#include "stdafx.h" +#include "net.minecraft.world.entity.h" +#include "net.minecraft.world.entity.player.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.entity.h" +#include "net.minecraft.world.h" +#include "net.minecraft.h" +#include "EnderChestTile.h" + +EnderChestTile::EnderChestTile(int id) : EntityTile(id, Material::stone, isSolidRender()) +{ + updateDefaultShape(); +} + +// 4J Added override +void EnderChestTile::updateDefaultShape() +{ + setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); +} + +bool EnderChestTile::isSolidRender(bool isServerLevel) +{ + return false; +} + +bool EnderChestTile::isCubeShaped() +{ + return false; +} + +int EnderChestTile::getRenderShape() +{ + return Tile::SHAPE_ENTITYTILE_ANIMATED; +} + +int EnderChestTile::getResource(int data, Random *random, int playerBonusLevel) +{ + return Tile::obsidian_Id; +} + +int EnderChestTile::getResourceCount(Random *random) +{ + return 8; +} + +bool EnderChestTile::isSilkTouchable() +{ + return true; +} + +void EnderChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by) +{ + int facing = 0; + int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5f)) & 3; + + if (dir == 0) facing = Facing::NORTH; + if (dir == 1) facing = Facing::EAST; + if (dir == 2) facing = Facing::SOUTH; + if (dir == 3) facing = Facing::WEST; + + level->setData(x, y, z, facing); +} + +bool EnderChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly) +{ + shared_ptr<PlayerEnderChestContainer> container = player->getEnderChestInventory(); + shared_ptr<EnderChestTileEntity> enderChest = dynamic_pointer_cast<EnderChestTileEntity>(level->getTileEntity(x, y, z)); + if (container == NULL || enderChest == NULL) return true; + + if (level->isSolidBlockingTile(x, y + 1, z)) return true; + + if (level->isClientSide) + { + return true; + } + + container->setActiveChest(enderChest); + player->openContainer(container); + + return true; +} + +shared_ptr<TileEntity> EnderChestTile::newTileEntity(Level *level) +{ + return shared_ptr<EnderChestTileEntity>(new EnderChestTileEntity()); +} + +void EnderChestTile::animateTick(Level *level, int xt, int yt, int zt, Random *random) +{ + for (int i = 0; i < 3; i++) + { + double x = xt + random->nextFloat(); + double y = yt + random->nextFloat(); + double z = zt + random->nextFloat(); + double xa = 0; + double ya = 0; + double za = 0; + int flipX = random->nextInt(2) * 2 - 1; + int flipZ = random->nextInt(2) * 2 - 1; + xa = (random->nextFloat() - 0.5) * 0.125; + ya = (random->nextFloat() - 0.5) * 0.125; + za = (random->nextFloat() - 0.5) * 0.125; + z = zt + 0.5 + (0.25) * flipZ; + za = (random->nextFloat() * 1) * flipZ; + x = xt + 0.5 + (0.25) * flipX; + xa = (random->nextFloat() * 1) * flipX; + + level->addParticle(eParticleType_ender, x, y, z, xa, ya, za); + } +} + +void EnderChestTile::registerIcons(IconRegister *iconRegister) +{ + // Register obsidian as the chest's icon, because it's used by the + // particles when destroying the chest + icon = iconRegister->registerIcon(L"obsidian"); +} |
