aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/EnderChestTile.cpp
diff options
context:
space:
mode:
authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/EnderChestTile.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/EnderChestTile.cpp')
-rw-r--r--Minecraft.World/EnderChestTile.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/EnderChestTile.cpp b/Minecraft.World/EnderChestTile.cpp
index 7e50a933..ef3c2046 100644
--- a/Minecraft.World/EnderChestTile.cpp
+++ b/Minecraft.World/EnderChestTile.cpp
@@ -7,7 +7,7 @@
#include "net.minecraft.h"
#include "EnderChestTile.h"
-EnderChestTile::EnderChestTile(int id) : EntityTile(id, Material::stone, isSolidRender())
+EnderChestTile::EnderChestTile(int id) : BaseEntityTile(id, Material::stone, isSolidRender())
{
updateDefaultShape();
}
@@ -48,7 +48,7 @@ bool EnderChestTile::isSilkTouchable()
return true;
}
-void EnderChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
+void EnderChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
int facing = 0;
int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5f)) & 3;
@@ -58,7 +58,7 @@ void EnderChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<M
if (dir == 2) facing = Facing::SOUTH;
if (dir == 3) facing = Facing::WEST;
- level->setData(x, y, z, facing);
+ level->setData(x, y, z, facing, Tile::UPDATE_CLIENTS);
}
bool EnderChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)