diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/EnchantmentMenu.h | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/EnchantmentMenu.h')
| -rw-r--r-- | Minecraft.World/EnchantmentMenu.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.World/EnchantmentMenu.h b/Minecraft.World/EnchantmentMenu.h index 62408f1d..97279dee 100644 --- a/Minecraft.World/EnchantmentMenu.h +++ b/Minecraft.World/EnchantmentMenu.h @@ -13,7 +13,7 @@ public: static const int USE_ROW_SLOT_END = EnchantmentMenu::USE_ROW_SLOT_START + 9; public: - shared_ptr<Container> enchantSlots; + std::shared_ptr<Container> enchantSlots; private: Level *level; @@ -28,14 +28,14 @@ public: public: int costs[3]; - EnchantmentMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt); + EnchantmentMenu(std::shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt); virtual void addSlotListener(ContainerListener *listener); virtual void broadcastChanges(); virtual void setData(int id, int value); - virtual void slotsChanged();// 4J used to take a shared_ptr<Container> container but wasn't using it, so removed to simplify things - virtual bool clickMenuButton(shared_ptr<Player> player, int i); - void removed(shared_ptr<Player> player); - virtual bool stillValid(shared_ptr<Player> player); - virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex); + virtual void slotsChanged();// 4J used to take a std::shared_ptr<Container> container but wasn't using it, so removed to simplify things + virtual bool clickMenuButton(std::shared_ptr<Player> player, int i); + void removed(std::shared_ptr<Player> player); + virtual bool stillValid(std::shared_ptr<Player> player); + virtual std::shared_ptr<ItemInstance> quickMoveStack(std::shared_ptr<Player> player, int slotIndex); };
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