diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/EnchantmentMenu.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/EnchantmentMenu.cpp')
| -rw-r--r-- | Minecraft.World/EnchantmentMenu.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.World/EnchantmentMenu.cpp b/Minecraft.World/EnchantmentMenu.cpp index f37f336e..fa769bf9 100644 --- a/Minecraft.World/EnchantmentMenu.cpp +++ b/Minecraft.World/EnchantmentMenu.cpp @@ -9,7 +9,7 @@ EnchantmentMenu::EnchantmentMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt) { - enchantSlots = std::make_shared<EnchantmentContainer>(this); + enchantSlots = shared_ptr<EnchantmentContainer>( new EnchantmentContainer(this) ); for(int i = 0; i < 3; ++i) { @@ -53,7 +53,7 @@ void EnchantmentMenu::broadcastChanges() // 4J Added m_costsChanged to stop continually sending update packets even when no changes have been made if(m_costsChanged) { - for (size_t i = 0; i < containerListeners.size(); i++) + for (int i = 0; i < containerListeners.size(); i++) { ContainerListener *listener = containerListeners.at(i); listener->setContainerData(this, 0, costs[0]); @@ -81,7 +81,7 @@ void EnchantmentMenu::slotsChanged() // 4J used to take a shared_ptr<Container> { shared_ptr<ItemInstance> item = enchantSlots->getItem(0); - if (item == nullptr || !item->isEnchantable()) + if (item == NULL || !item->isEnchantable()) { for (int i = 0; i < 3; i++) { @@ -153,14 +153,14 @@ void EnchantmentMenu::slotsChanged() // 4J used to take a shared_ptr<Container> bool EnchantmentMenu::clickMenuButton(shared_ptr<Player> player, int i) { shared_ptr<ItemInstance> item = enchantSlots->getItem(0); - if (costs[i] > 0 && item != nullptr && (player->experienceLevel >= costs[i] || player->abilities.instabuild) ) + if (costs[i] > 0 && item != NULL && (player->experienceLevel >= costs[i] || player->abilities.instabuild) ) { if (!level->isClientSide) { bool isBook = item->id == Item::book_Id; vector<EnchantmentInstance *> *newEnchantment = EnchantmentHelper::selectEnchantment(&random, item, costs[i]); - if (newEnchantment != nullptr) + if (newEnchantment != NULL) { player->giveExperienceLevels(-costs[i]); if (isBook) item->id = Item::enchantedBook_Id; @@ -200,7 +200,7 @@ void EnchantmentMenu::removed(shared_ptr<Player> player) if (level->isClientSide) return; shared_ptr<ItemInstance> item = enchantSlots->removeItemNoUpdate(0); - if (item != nullptr) + if (item != NULL) { player->drop(item); } @@ -219,7 +219,7 @@ shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(shared_ptr<Player> play Slot *slot = slots.at(slotIndex); Slot *IngredientSlot = slots.at(INGREDIENT_SLOT); - if (slot != nullptr && slot->hasItem()) + if (slot != NULL && slot->hasItem()) { shared_ptr<ItemInstance> stack = slot->getItem(); clicked = stack->copy(); |
