aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/EnchantmentCategory.cpp
diff options
context:
space:
mode:
authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.World/EnchantmentCategory.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.World/EnchantmentCategory.cpp')
-rw-r--r--Minecraft.World/EnchantmentCategory.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/EnchantmentCategory.cpp b/Minecraft.World/EnchantmentCategory.cpp
index 7fb44481..b1c951ee 100644
--- a/Minecraft.World/EnchantmentCategory.cpp
+++ b/Minecraft.World/EnchantmentCategory.cpp
@@ -16,25 +16,25 @@ bool EnchantmentCategory::canEnchant(Item *item) const
{
if (this == all) return true;
- if (dynamic_cast<ArmorItem *>( item ) != NULL)
+ if (dynamic_cast<ArmorItem *>( item ) != nullptr)
{
if (this == armor) return true;
- ArmorItem *ai = (ArmorItem *) item;
+ ArmorItem *ai = static_cast<ArmorItem *>(item);
if (ai->slot == ArmorItem::SLOT_HEAD) return this == armor_head;
if (ai->slot == ArmorItem::SLOT_LEGS) return this == armor_legs;
if (ai->slot == ArmorItem::SLOT_TORSO) return this == armor_torso;
if (ai->slot == ArmorItem::SLOT_FEET) return this == armor_feet;
return false;
}
- else if (dynamic_cast<WeaponItem *>(item) != NULL)
+ else if (dynamic_cast<WeaponItem *>(item) != nullptr)
{
return this == weapon;
}
- else if (dynamic_cast<DiggerItem *>(item) != NULL)
+ else if (dynamic_cast<DiggerItem *>(item) != nullptr)
{
return this == digger;
}
- else if (dynamic_cast<BowItem *>(item) != NULL)
+ else if (dynamic_cast<BowItem *>(item) != nullptr)
{
return this == bow;
}