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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/EnchantItemCommand.cpp
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/EnchantItemCommand.cpp')
-rw-r--r--Minecraft.World/EnchantItemCommand.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/EnchantItemCommand.cpp b/Minecraft.World/EnchantItemCommand.cpp
index aa02b533..da5cd2bf 100644
--- a/Minecraft.World/EnchantItemCommand.cpp
+++ b/Minecraft.World/EnchantItemCommand.cpp
@@ -15,7 +15,7 @@ int EnchantItemCommand::getPermissionLevel()
return 0; //aLEVEL_GAMEMASTERS;
}
-void EnchantItemCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
+void EnchantItemCommand::execute(std::shared_ptr<CommandSender> source, byteArray commandData)
{
ByteArrayInputStream bais(commandData);
DataInputStream dis(&bais);
@@ -26,11 +26,11 @@ void EnchantItemCommand::execute(shared_ptr<CommandSender> source, byteArray com
bais.reset();
- shared_ptr<ServerPlayer> player = getPlayer(uid);
+ std::shared_ptr<ServerPlayer> player = getPlayer(uid);
if(player == NULL) return;
- shared_ptr<ItemInstance> selectedItem = player->getSelectedItem();
+ std::shared_ptr<ItemInstance> selectedItem = player->getSelectedItem();
if(selectedItem == NULL) return;
@@ -70,7 +70,7 @@ void EnchantItemCommand::execute(shared_ptr<CommandSender> source, byteArray com
logAdminAction(source, ChatPacket::e_ChatCustom, L"commands.enchant.success");
}
-shared_ptr<GameCommandPacket> EnchantItemCommand::preparePacket(shared_ptr<Player> player, int enchantmentId, int enchantmentLevel)
+std::shared_ptr<GameCommandPacket> EnchantItemCommand::preparePacket(std::shared_ptr<Player> player, int enchantmentId, int enchantmentLevel)
{
if(player == NULL) return nullptr;
@@ -81,5 +81,5 @@ shared_ptr<GameCommandPacket> EnchantItemCommand::preparePacket(shared_ptr<Playe
dos.writeInt(enchantmentId);
dos.writeInt(enchantmentLevel);
- return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_EnchantItem, baos.toByteArray() ));
+ return std::shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_EnchantItem, baos.toByteArray() ));
} \ No newline at end of file