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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/EnchantItemCommand.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/EnchantItemCommand.cpp')
-rw-r--r--Minecraft.World/EnchantItemCommand.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.World/EnchantItemCommand.cpp b/Minecraft.World/EnchantItemCommand.cpp
index c8411709..7ec57563 100644
--- a/Minecraft.World/EnchantItemCommand.cpp
+++ b/Minecraft.World/EnchantItemCommand.cpp
@@ -28,15 +28,15 @@ void EnchantItemCommand::execute(shared_ptr<CommandSender> source, byteArray com
shared_ptr<ServerPlayer> player = getPlayer(uid);
- if(player == nullptr) return;
+ if(player == NULL) return;
shared_ptr<ItemInstance> selectedItem = player->getSelectedItem();
- if(selectedItem == nullptr) return;
+ if(selectedItem == NULL) return;
Enchantment *e = Enchantment::enchantments[enchantmentId];
- if(e == nullptr) return;
+ if(e == NULL) return;
if(!e->canEnchant(selectedItem)) return;
if(enchantmentLevel < e->getMinLevel()) enchantmentLevel = e->getMinLevel();
@@ -45,13 +45,13 @@ void EnchantItemCommand::execute(shared_ptr<CommandSender> source, byteArray com
if (selectedItem->hasTag())
{
ListTag<CompoundTag> *enchantmentTags = selectedItem->getEnchantmentTags();
- if (enchantmentTags != nullptr)
+ if (enchantmentTags != NULL)
{
for (int i = 0; i < enchantmentTags->size(); i++)
{
int type = enchantmentTags->get(i)->getShort((wchar_t *)ItemInstance::TAG_ENCH_ID);
- if (Enchantment::enchantments[type] != nullptr)
+ if (Enchantment::enchantments[type] != NULL)
{
Enchantment *other = Enchantment::enchantments[type];
if (!other->isCompatibleWith(e))
@@ -72,7 +72,7 @@ void EnchantItemCommand::execute(shared_ptr<CommandSender> source, byteArray com
shared_ptr<GameCommandPacket> EnchantItemCommand::preparePacket(shared_ptr<Player> player, int enchantmentId, int enchantmentLevel)
{
- if(player == nullptr) return nullptr;
+ if(player == NULL) return nullptr;
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
@@ -81,5 +81,5 @@ shared_ptr<GameCommandPacket> EnchantItemCommand::preparePacket(shared_ptr<Playe
dos.writeInt(enchantmentId);
dos.writeInt(enchantmentLevel);
- return std::make_shared<GameCommandPacket>(eGameCommand_EnchantItem, baos.toByteArray());
+ return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_EnchantItem, baos.toByteArray() ));
} \ No newline at end of file