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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/DropperTile.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/DropperTile.cpp')
-rw-r--r--Minecraft.World/DropperTile.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/DropperTile.cpp b/Minecraft.World/DropperTile.cpp
index 180aec2a..a28228c9 100644
--- a/Minecraft.World/DropperTile.cpp
+++ b/Minecraft.World/DropperTile.cpp
@@ -27,14 +27,14 @@ DispenseItemBehavior *DropperTile::getDispenseMethod(shared_ptr<ItemInstance> it
shared_ptr<TileEntity> DropperTile::newTileEntity(Level *level)
{
- return std::make_shared<DropperTileEntity>();
+ return shared_ptr<DropperTileEntity>( new DropperTileEntity() );
}
void DropperTile::dispenseFrom(Level *level, int x, int y, int z)
{
BlockSourceImpl source(level, x, y, z);
shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( source.getEntity() );
- if (trap == nullptr) return;
+ if (trap == NULL) return;
int slot = trap->getRandomSlot();
if (slot < 0)
@@ -48,11 +48,11 @@ void DropperTile::dispenseFrom(Level *level, int x, int y, int z)
shared_ptr<Container> into = HopperTileEntity::getContainerAt(level, x + Facing::STEP_X[face], y + Facing::STEP_Y[face], z + Facing::STEP_Z[face]);
shared_ptr<ItemInstance> remaining = nullptr;
- if (into != nullptr)
+ if (into != NULL)
{
remaining = HopperTileEntity::addItem(into.get(), item->copy()->remove(1), Facing::OPPOSITE_FACING[face]);
- if (remaining == nullptr)
+ if (remaining == NULL)
{
remaining = item->copy();
if (--remaining->count == 0) remaining = nullptr;
@@ -66,7 +66,7 @@ void DropperTile::dispenseFrom(Level *level, int x, int y, int z)
else
{
remaining = DISPENSE_BEHAVIOUR->dispense(&source, item);
- if (remaining != nullptr && remaining->count == 0) remaining = nullptr;
+ if (remaining != NULL && remaining->count == 0) remaining = nullptr;
}
trap->setItem(slot, remaining);