diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/DoorTile.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/DoorTile.cpp')
| -rw-r--r-- | Minecraft.World/DoorTile.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/DoorTile.cpp b/Minecraft.World/DoorTile.cpp index be31be27..9b481269 100644 --- a/Minecraft.World/DoorTile.cpp +++ b/Minecraft.World/DoorTile.cpp @@ -107,7 +107,7 @@ AABB *DoorTile::getAABB(Level *level, int x, int y, int z) return retval; } -void DoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param +void DoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param { setShape(getCompositeData(level,x, y, z)); } @@ -167,7 +167,7 @@ void DoorTile::setShape(int compositeData) } } -void DoorTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player) +void DoorTile::attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player) { // Fix for #92957 - TU11: Content: Multiplayer: Wooden Doors splits in half and glitch in open / close motion while being mined. // In lastest PC version this is commented out, so do that now to fix bug above @@ -180,7 +180,7 @@ bool DoorTile::TestUse() return true; } -bool DoorTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param +bool DoorTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { if(soundOnly) { |
