diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DispenserTile.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DispenserTile.h')
| -rw-r--r-- | Minecraft.World/DispenserTile.h | 41 |
1 files changed, 20 insertions, 21 deletions
diff --git a/Minecraft.World/DispenserTile.h b/Minecraft.World/DispenserTile.h index 5bc892aa..1205be94 100644 --- a/Minecraft.World/DispenserTile.h +++ b/Minecraft.World/DispenserTile.h @@ -1,21 +1,20 @@ #pragma once -#include "EntityTile.h" +#include "BaseEntityTile.h" +#include "net.minecraft.core.h" class Player; class Mob; class ChunkRebuildData; -class DispenserTile : public EntityTile + +class DispenserTile : public BaseEntityTile { friend class Tile; friend class ChunkRebuildData; -private: - static const int DISPENSE_ITEM = 0; - static const int REMOVE_ITEM = 1; - static const int LEAVE_ITEM = 2; - public: static const int FACING_MASK = 0x7; + static const int TRIGGER_BIT = 8; + static BehaviorRegistry REGISTRY; protected: Random *random; @@ -28,31 +27,31 @@ protected: DispenserTile(int id); public: - virtual int getTickDelay(); - virtual int getResource(int data, Random *random, int playerBonusLevel); - virtual void onPlace(Level *level, int x, int y, int z); + virtual int getTickDelay(Level *level); + virtual void onPlace(Level *level, int x, int y, int z); private: void recalcLockDir(Level *level, int x, int y, int z); public: virtual Icon *getTexture(int face, int data); - //@Override - void registerIcons(IconRegister *iconRegister); + virtual void registerIcons(IconRegister *iconRegister); virtual bool TestUse(); - virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param + virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param -private: - void fireArrow(Level *level, int x, int y, int z, Random *random); +protected: + virtual void dispenseFrom(Level *level, int x, int y, int z); + virtual DispenseItemBehavior *getDispenseMethod(shared_ptr<ItemInstance> item); public: virtual void neighborChanged(Level *level, int x, int y, int z, int type); - virtual void tick(Level *level, int x, int y, int z, Random *random); + virtual void tick(Level *level, int x, int y, int z, Random *random); virtual shared_ptr<TileEntity> newTileEntity(Level *level); - virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by); - virtual void onRemove(Level *level, int x, int y, int z, int id, int data); + virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance); + virtual void onRemove(Level *level, int x, int y, int z, int id, int data); -private: - static void throwItem(Level *level, shared_ptr<ItemInstance> item, Random *random, int accuracy, int xd, int zd, double xp, double yp, double zp); - static int dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *level, shared_ptr<ItemInstance> item, Random *random, int x, int y, int z, int xd, int zd, double xp, double yp, double zp); + static Position *getDispensePosition(BlockSource *source); + static FacingEnum *getFacing(int data); + virtual bool hasAnalogOutputSignal(); + virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir); };
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