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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DispenserTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DispenserTile.h')
-rw-r--r--Minecraft.World/DispenserTile.h41
1 files changed, 20 insertions, 21 deletions
diff --git a/Minecraft.World/DispenserTile.h b/Minecraft.World/DispenserTile.h
index 5bc892aa..1205be94 100644
--- a/Minecraft.World/DispenserTile.h
+++ b/Minecraft.World/DispenserTile.h
@@ -1,21 +1,20 @@
#pragma once
-#include "EntityTile.h"
+#include "BaseEntityTile.h"
+#include "net.minecraft.core.h"
class Player;
class Mob;
class ChunkRebuildData;
-class DispenserTile : public EntityTile
+
+class DispenserTile : public BaseEntityTile
{
friend class Tile;
friend class ChunkRebuildData;
-private:
- static const int DISPENSE_ITEM = 0;
- static const int REMOVE_ITEM = 1;
- static const int LEAVE_ITEM = 2;
-
public:
static const int FACING_MASK = 0x7;
+ static const int TRIGGER_BIT = 8;
+ static BehaviorRegistry REGISTRY;
protected:
Random *random;
@@ -28,31 +27,31 @@ protected:
DispenserTile(int id);
public:
- virtual int getTickDelay();
- virtual int getResource(int data, Random *random, int playerBonusLevel);
- virtual void onPlace(Level *level, int x, int y, int z);
+ virtual int getTickDelay(Level *level);
+ virtual void onPlace(Level *level, int x, int y, int z);
private:
void recalcLockDir(Level *level, int x, int y, int z);
public:
virtual Icon *getTexture(int face, int data);
- //@Override
- void registerIcons(IconRegister *iconRegister);
+ virtual void registerIcons(IconRegister *iconRegister);
virtual bool TestUse();
- virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
+ virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
-private:
- void fireArrow(Level *level, int x, int y, int z, Random *random);
+protected:
+ virtual void dispenseFrom(Level *level, int x, int y, int z);
+ virtual DispenseItemBehavior *getDispenseMethod(shared_ptr<ItemInstance> item);
public:
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
- virtual void tick(Level *level, int x, int y, int z, Random *random);
+ virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual shared_ptr<TileEntity> newTileEntity(Level *level);
- virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
- virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
+ virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
+ virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
-private:
- static void throwItem(Level *level, shared_ptr<ItemInstance> item, Random *random, int accuracy, int xd, int zd, double xp, double yp, double zp);
- static int dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *level, shared_ptr<ItemInstance> item, Random *random, int x, int y, int z, int xd, int zd, double xp, double yp, double zp);
+ static Position *getDispensePosition(BlockSource *source);
+ static FacingEnum *getFacing(int data);
+ virtual bool hasAnalogOutputSignal();
+ virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
}; \ No newline at end of file