diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
| commit | 42aec6dac53dffa6afe072560a7e1d4986112538 (patch) | |
| tree | 0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.World/DispenserTile.cpp | |
| parent | c9d58eeac7c72f0b3038e084667b4d89a6249fce (diff) | |
| parent | ef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff) | |
Merge branch 'main' into pr/win64-world-saves
# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
Diffstat (limited to 'Minecraft.World/DispenserTile.cpp')
| -rw-r--r-- | Minecraft.World/DispenserTile.cpp | 448 |
1 files changed, 64 insertions, 384 deletions
diff --git a/Minecraft.World/DispenserTile.cpp b/Minecraft.World/DispenserTile.cpp index 286737c9..8758b3c5 100644 --- a/Minecraft.World/DispenserTile.cpp +++ b/Minecraft.World/DispenserTile.cpp @@ -3,6 +3,7 @@ #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.entity.projectile.h" #include "net.minecraft.world.item.h" +#include "net.minecraft.world.inventory.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.level.tile.entity.h" @@ -11,7 +12,9 @@ #include "net.minecraft.h" #include "Mob.h" -DispenserTile::DispenserTile(int id) : EntityTile(id, Material::stone) +BehaviorRegistry DispenserTile::REGISTRY = BehaviorRegistry(new DefaultDispenseItemBehavior()); + +DispenserTile::DispenserTile(int id) : BaseEntityTile(id, Material::stone) { random = new Random(); @@ -20,19 +23,14 @@ DispenserTile::DispenserTile(int id) : EntityTile(id, Material::stone) iconFrontVertical = NULL; } -int DispenserTile::getTickDelay() +int DispenserTile::getTickDelay(Level *level) { return 4; } -int DispenserTile::getResource(int data, Random *random, int playerBonusLevel) -{ - return Tile::dispenser_Id; -} - void DispenserTile::onPlace(Level *level, int x, int y, int z) { - EntityTile::onPlace(level, x, y, z); + BaseEntityTile::onPlace(level, x, y, z); recalcLockDir(level, x, y, z); } @@ -53,7 +51,7 @@ void DispenserTile::recalcLockDir(Level *level, int x, int y, int z) if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2; if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5; if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4; - level->setData(x, y, z, lockDir); + level->setData(x, y, z, lockDir, Tile::UPDATE_CLIENTS); } Icon *DispenserTile::getTexture(int face, int data) @@ -113,80 +111,58 @@ bool DispenserTile::use(Level *level, int x, int y, int z, shared_ptr<Player> pl return true; } -void DispenserTile::fireArrow(Level *level, int x, int y, int z, Random *random) +void DispenserTile::dispenseFrom(Level *level, int x, int y, int z) { - const int lockDir = level->getData(x, y, z); - //const float power = 1.1f; - const int accuracy = 6; - //bool bLaunched=true; + BlockSourceImpl source(level, x, y, z); + shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( source.getEntity() ); + if (trap == NULL) return; - int xd = 0, zd = 0; - if (lockDir == Facing::SOUTH) + int slot = trap->getRandomSlot(); + if (slot < 0) { - zd = 1; - } - else if (lockDir == Facing::NORTH) - { - zd = -1; - } - else if (lockDir == Facing::EAST) - { - xd = 1; + level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); } else { - xd = -1; - } - - shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) ); - if(trap != NULL) - { - int slot=trap->getRandomSlot(); + shared_ptr<ItemInstance> item = trap->getItem(slot); + DispenseItemBehavior *behavior = getDispenseMethod(item); - if (slot < 0) + if (behavior != DispenseItemBehavior::NOOP) { - level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); - } - else - { - double xp = x + xd * 0.6 + 0.5; - double yp = y + 0.5; - double zp = z + zd * 0.6 + 0.5; - shared_ptr<ItemInstance> item=trap->getItem(slot); - int result = dispenseItem(trap, level, item, random, x, y, z, xd, zd, xp, yp, zp); - if (result == REMOVE_ITEM) - { - trap->removeItem(slot, 1); - } - else if (result == DISPENSE_ITEM) - { - item = trap->removeItem(slot, 1); - throwItem(level, item, random, accuracy, xd, zd, xp, yp, zp); - level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0); - } + shared_ptr<ItemInstance> leftOver = behavior->dispense(&source, item); - level->levelEvent(LevelEvent::PARTICLES_SHOOT, x, y, z, (xd + 1) + (zd + 1) * 3); + trap->setItem(slot, leftOver->count == 0 ? nullptr : leftOver); } } } +DispenseItemBehavior *DispenserTile::getDispenseMethod(shared_ptr<ItemInstance> item) +{ + return REGISTRY.get(item->getItem()); +} + void DispenserTile::neighborChanged(Level *level, int x, int y, int z, int type) { - if (type > 0 && Tile::tiles[type]->isSignalSource()) + bool signal = level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z); + int data = level->getData(x, y, z); + bool isTriggered = (data & TRIGGER_BIT) != 0; + + if (signal && !isTriggered) { - bool signal = level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z); - if (signal) - { - level->addToTickNextTick(x, y, z, this->id, getTickDelay()); - } + level->addToTickNextTick(x, y, z, id, getTickDelay(level)); + level->setData(x, y, z, data | TRIGGER_BIT, UPDATE_NONE); + } + else if (!signal && isTriggered) + { + level->setData(x, y, z, data & ~TRIGGER_BIT, UPDATE_NONE); } } void DispenserTile::tick(Level *level, int x, int y, int z, Random *random) { - if (!level->isClientSide && ( level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z))) + if (!level->isClientSide) // && (level.hasNeighborSignal(x, y, z) || level.hasNeighborSignal(x, y + 1, z))) { - fireArrow(level, x, y, z, random); + dispenseFrom(level, x, y, z); } } @@ -195,14 +171,16 @@ shared_ptr<TileEntity> DispenserTile::newTileEntity(Level *level) return shared_ptr<DispenserTileEntity>( new DispenserTileEntity() ); } -void DispenserTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by) +void DispenserTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance) { - int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3; + int dir = PistonBaseTile::getNewFacing(level, x, y, z, by); - if (dir == 0) level->setData(x, y, z, Facing::NORTH); - if (dir == 1) level->setData(x, y, z, Facing::EAST); - if (dir == 2) level->setData(x, y, z, Facing::SOUTH); - if (dir == 3) level->setData(x, y, z, Facing::WEST); + level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS); + + if (itemInstance->hasCustomHoverName()) + { + dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName()); + } } void DispenserTile::onRemove(Level *level, int x, int y, int z, int id, int data) @@ -243,331 +221,33 @@ void DispenserTile::onRemove(Level *level, int x, int y, int z, int id, int data container->setItem(i,nullptr); } } + level->updateNeighbourForOutputSignal(x, y, z, id); } - EntityTile::onRemove(level, x, y, z, id, data); + BaseEntityTile::onRemove(level, x, y, z, id, data); } -void DispenserTile::throwItem(Level *level, shared_ptr<ItemInstance> item, Random *random, int accuracy, int xd, int zd, double xp, double yp, double zp) +Position *DispenserTile::getDispensePosition(BlockSource *source) { - shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, xp, yp - 0.3, zp, item)); + FacingEnum *facing = getFacing(source->getData()); - double pow = random->nextDouble() * 0.1 + 0.2; - itemEntity->xd = xd * pow; - itemEntity->yd = .2f; - itemEntity->zd = zd * pow; + double originX = source->getX() + 0.7 * facing->getStepX(); + double originY = source->getY() + 0.7 * facing->getStepY(); + double originZ = source->getZ() + 0.7 * facing->getStepZ(); - itemEntity->xd += (random->nextGaussian()) * 0.0075f * accuracy; - itemEntity->yd += (random->nextGaussian()) * 0.0075f * accuracy; - itemEntity->zd += (random->nextGaussian()) * 0.0075f * accuracy; - - level->addEntity(itemEntity); + return new PositionImpl(originX, originY, originZ); } -int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *level, shared_ptr<ItemInstance> item, Random *random, int x, int y, int z, int xd, int zd, double xp, double yp, double zp) +FacingEnum *DispenserTile::getFacing(int data) { - float power = 1.1f; - int accuracy = 6; - - // 4J-PB - moved to a switch - switch(item->id) - { - case Item::arrow_Id: - { - int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false); - if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit - { - shared_ptr<Arrow> arrow = shared_ptr<Arrow>( new Arrow(level, xp, yp, zp) ); - arrow->shoot(xd, .1f, zd, power, (float) accuracy); - arrow->pickup = Arrow::PICKUP_ALLOWED; - level->addEntity(arrow); - level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); - return REMOVE_ITEM; - } - else - { - // some negative sound effect? - level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); - - // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs - return LEAVE_ITEM; - } - } - break; - case Item::egg_Id: - { - int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false); - if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit - { - shared_ptr<ThrownEgg> egg = shared_ptr<ThrownEgg>( new ThrownEgg(level, xp, yp, zp) ); - egg->shoot(xd, .1f, zd, power, (float) accuracy); - level->addEntity(egg); - level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); - return REMOVE_ITEM; - } - else - { - // some negative sound effect? - level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); - - // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs - return LEAVE_ITEM; - } - } - break; - case Item::snowBall_Id: - { - int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false); - if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit - { - shared_ptr<Snowball> snowball = shared_ptr<Snowball>( new Snowball(level, xp, yp, zp) ); - snowball->shoot(xd, .1f, zd, power, (float) accuracy); - level->addEntity(snowball); - level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); - return REMOVE_ITEM; - } - else - { - // some negative sound effect? - level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); - - // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs - return LEAVE_ITEM; - } - } - break; - case Item::potion_Id: - { - int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false); - if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit - { - if(PotionItem::isThrowable(item->getAuxValue())) - { - shared_ptr<ThrownPotion> potion = shared_ptr<ThrownPotion>(new ThrownPotion(level, xp, yp, zp, item->getAuxValue())); - potion->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f); - level->addEntity(potion); - level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); - } - else - { - shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>( new ItemEntity(level, xp, yp - 0.3, zp, item) ); - - double pow = random->nextDouble() * 0.1 + 0.2; - itemEntity->xd = xd * pow; - itemEntity->yd = .2f; - itemEntity->zd = zd * pow; - - itemEntity->xd += (random->nextGaussian()) * 0.0075f * accuracy; - itemEntity->yd += (random->nextGaussian()) * 0.0075f * accuracy; - itemEntity->zd += (random->nextGaussian()) * 0.0075f * accuracy; - - level->addEntity(itemEntity); - level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0); - } - return REMOVE_ITEM; - } - else - { - // some negative sound effect? - level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); - - // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs - return LEAVE_ITEM; - } - } - break; - case Item::expBottle_Id: - { - int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false); - if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit - { - shared_ptr<ThrownExpBottle> expBottle = shared_ptr<ThrownExpBottle>( new ThrownExpBottle(level, xp, yp, zp) ); - expBottle->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f); - level->addEntity(expBottle); - level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); - return REMOVE_ITEM; - } - else - { - // some negative sound effect? - level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); - - // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs - return LEAVE_ITEM; - } - } - break; - case Item::fireball_Id: // TU9 - { - int currentFireballs = level->countInstanceOf(eTYPE_SMALL_FIREBALL,true); - if(currentFireballs < Level::MAX_DISPENSABLE_FIREBALLS) // 4J - added limit - { - shared_ptr<SmallFireball> fireball = shared_ptr<SmallFireball>( new SmallFireball(level, xp + xd * .3, yp, zp + zd * .3, xd + random->nextGaussian() * .05, random->nextGaussian() * .05, zd + random->nextGaussian() * .05)); - level->addEntity(fireball); - level->levelEvent(LevelEvent::SOUND_BLAZE_FIREBALL, x, y, z, 0); - return REMOVE_ITEM; - } - else - { - // some negative sound effect? - level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); - - // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs - return LEAVE_ITEM; - } - } - break; - case Item::monsterPlacer_Id: - { - int iResult=0; - //MonsterPlacerItem *spawnEgg = (MonsterPlacerItem *)item->getItem(); - shared_ptr<Entity> newEntity = MonsterPlacerItem::canSpawn(item->getAuxValue(), level,&iResult); - - shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(newEntity); - if (mob != NULL) - { - // 4J-PB - Changed the line below slightly since mobs were sticking to the dispenser rather than dropping down when fired - mob->moveTo(xp + xd * 0.4, yp - 0.3, zp + zd * 0.4, level->random->nextFloat() * 360, 0); - mob->finalizeMobSpawn(); - level->addEntity(mob); - level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); - return REMOVE_ITEM; - } - else - { - // some negative sound effect? - level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); - - // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs - return LEAVE_ITEM; - } - } - break; - case Item::bucket_lava_Id: - case Item::bucket_water_Id: - { - BucketItem *pBucket = (BucketItem *) item->getItem(); - - if (pBucket->emptyBucket(level, x, y, z, x + xd, y, z + zd)) - { - item->id = Item::bucket_empty_Id; - item->count = 1; - return LEAVE_ITEM; - } - return DISPENSE_ITEM; - } - break; - case Item::bucket_empty_Id: - { - int xt = x + xd; - int zt = z + zd; - Material *pMaterial=level->getMaterial(xt, y, zt); - int data = level->getData(xt, y, zt); - - if (pMaterial == Material::water && data == 0) - { - level->setTile(xt, y, zt, 0); - - if (--item->count == 0) - { - item->id = Item::bucket_water_Id; - item->count = 1; - } - else if (trap->addItem(shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_water))) < 0) - { - throwItem(level, shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_water)), random, 6, xd, zd, xp, yp, zp); - } - - return LEAVE_ITEM; - } - else if (pMaterial == Material::lava && data == 0) - { - level->setTile(xt, y, zt, 0); - - if (--item->count == 0) - { - item->id = Item::bucket_lava_Id; - item->count = 1; - } - else if (trap->addItem(shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_lava))) < 0) - { - throwItem(level, shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_lava)), random, 6, xd, zd, xp, yp, zp); - } - - return LEAVE_ITEM; - } - return DISPENSE_ITEM; - } - - break; - // TU12 - case Item::minecart_Id: - case Item::minecart_chest_Id: - case Item::minecart_furnace_Id: - { - xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f; - zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f; - - if (RailTile::isRail(level, x + xd, y, z + zd)) - { - yp = y + 0.5f; - } - else if (level->isEmptyTile(x + xd, y, z + zd) && RailTile::isRail(level, x + xd, y - 1, z + zd)) - { - yp = y - 0.5f; - } - else - { - return DISPENSE_ITEM; - } - - if( level->countInstanceOf(eTYPE_MINECART, true) < Level::MAX_CONSOLE_MINECARTS ) // 4J - added limit - { - shared_ptr<Minecart> minecart = shared_ptr<Minecart>(new Minecart(level, xp, yp, zp, ((MinecartItem *) item->getItem())->type)); - level->addEntity(minecart); - level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0); - - return REMOVE_ITEM; - } - else - { - return DISPENSE_ITEM; - } - } - break; - - case Item::boat_Id: - { - bool bLaunchBoat=false; - - xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f; - zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f; - - if (level->getMaterial(x + xd, y, z + zd) == Material::water) - { - bLaunchBoat=true; - yp = y + 1.0f; - } - else if (level->isEmptyTile(x + xd, y, z + zd) && level->getMaterial(x + xd, y - 1, z + zd) == Material::water) - { - bLaunchBoat=true; - yp = y; - } - - // check the limit on boats - if( bLaunchBoat && level->countInstanceOf(eTYPE_BOAT, true) < Level::MAX_XBOX_BOATS ) // 4J - added limit - { - shared_ptr<Boat> boat = shared_ptr<Boat>(new Boat(level, xp, yp, zp)); - level->addEntity(boat); - level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0); - return REMOVE_ITEM; - } - else - { - return DISPENSE_ITEM; - } - } - break; - } + return FacingEnum::fromData(data & FACING_MASK); +} - return DISPENSE_ITEM; +bool DispenserTile::hasAnalogOutputSignal() +{ + return true; } + +int DispenserTile::getAnalogOutputSignal(Level *level, int x, int y, int z, int dir) +{ + return AbstractContainerMenu::getRedstoneSignalFromContainer(dynamic_pointer_cast<Container>( level->getTileEntity(x, y, z)) ); +}
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